Accepted [+] [X] Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] Update submitted by XtC
Tenchi wo Kurau II - Sekiheki no Tatakai (c) 1992 Capcom Company, Limited.
Tenchi wo Kurau II is a horizontally-scrolling beat-em-up for up to three players set in the fictional land of Shang-Lo, a country ruled under an iron fist of violence by the dark lord, Akkila-Orkhan.
Having reduced his own country to ruin and despair, Akkila-Orkhan is now looking to his neighboring countries for fresh lands to conquer. One man will rise up against this black tide. His name was Kuan-Ti, and with the aid of the five greatest warriors and the one wisest minds in his realm, Kuan-Ti will fight to defend his people and his lands.
Players choose to play as one of five different fighters, each of which utilizes two buttons; 'Attack' and 'Jump'. Each fighter has one or more air throws, as well as a Special move (Down, Up, Attack) and a special attack. The latter is executed by pressing the Attack and Jump buttons simultaneously. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's health is lost.
Holding down and tapping the attack button will perform a dashing attack. Powerful weapons, including swords, axes, maces and daggers, can found and used by the players. Health levels can be replenished by finding food that lies hidden in breakable containers.
During the game players will occasionally find a 'gong bell' that will summon a War-Horse that can be mounted and ridden. The Horse greatly increases offensive attacks and, with the exception of Kadan, equips each character with a long-range weapon, regardless of whether or not they carried one before. Each character can also perform special moves while riding the horse.
The game's five playable characters are:
* Kan-U: The most balanced character who specializes in bare-knuckle combat.
* Chou-Hi: The strongest but slowest character, he also fights bare fisted. His special can cause enemies to explode with a punch.
* Chou-Un: Fast and with good range, but less powerful than the other characters. Wears blue armour and fights with a sword that can cleave through enemies.
* Kou-Chuu: An old man who attacks with bow and arrows but lacks exceptional close range attacks. His dash attack into special combo move is powerful when mastered.
* Gi-En: Specialises in short-range combat, he posesses Guile's flash kick as his special attack and has the best combos.
Tenchi wo Kurau II consists of nine standard stages and two additional bonus stages.
- TECHNICAL -
Capcom Play System Hardware (CP-S)
B-Board #: 91634B-2
# of Players: Up to 3
Type of control (per player): 8-Way Joystick
# of Buttons (per player): 2
=> [1] Attack, [2] Jump
- TRIVIA -
Tenchi wo Kurau II was released in October 1992 in the Japanese arcades. It was known there as the 23th video game made for the CP-S system.
The title of this game translates from Japanese as 'Heaven and Earth Recieving Blows II - Battle of Red Wall'.
Known export releases:
"Warriors of Fate [B-Board 91635B-2]" (WORLD including USA)
"Sangokushi II [B-Board 91634B-2]" (Asia)
This game is known in US as "Warriors of Fate" and in Asia as "Sangokushi II".
The background and all characters were based on an actual history : The Period of Three Kingdoms after the 'Han' Dynasty in China. Character designs were based on a popular Japanese manga called 'Destruction of Heaven and Earth' published by Shueisha in Japan and created by Moto Kikaku.
Soundtrack releases :
Tenchi wo Kurau II -Sekiheki no Tatakai -G.S.M. Capcom 7- / Alfh Lyra [Pony Canyon / Scitron - PCCB-00133 - August 20, 1993]
- TIPS AND TRICKS -
Special Attack : Attack+Jump
Every character can perform his own special move by the combination : Down, Up + Attack
Press Down+Jump to perform a dash-attack spin against the enemies.
During the game, sometimes you'll found a "gong bell" that will summon the Horse for the player.
The Horse gives great offensive attacks against the enemies, and also gives to every character a long-rage weapon (despite Kadan): also, some characters that didn't carry any weapons normally (Portor and Kassar) will get it after they'll go up the horse.
Every character can perform some special moves when it's riding the horse:
* Standard Special Attack (press attack+jump): You'll lose energy every time you'll perform it.
* Powerful slash with special wave: backward, forward + attack. Can slice apart some enemies. With Kadan you'll obtain a fire bolt.
* Dash: forward + Jump: It is also possible to combine the attack button to perform a long range attack after the dash (except for Kadan)
* Run and Slash: every direction (backward or forward) + jump (2 times rapidly): this move is similar to the standard special, but the player will not lose energy to perform it, it is possible to move while using it, and the enemies can be hit more than one time in this way: although, some enemies are able to block this attack, if they'll hit the player.
Sometimes, the horse will be used even by some bosses, and the player can get it after the boss will get down. By the way, some bosses are able to use the horse too, and they can benefit from its usage like the player.
Violent Boss Kill : if you'll finish the boss with a special move, you'll execute him in a very brutal way. Most of times the boss will be sliced apart, but you can also decapitate him with determined moves.
- SERIES -
1. Tenchi wo Kurau [B-Board 88622B-3] (1989)
2. Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] (1992)
- STAFF -
Planners: Noritaka Funamizu (Poo), Kin
Programmers: Domesan, Xor, Tsu-Zy, 34-Sakontz
Character Designers: Fukumoyan, Kyochan, Tenman, Tama Chan, Tanuki, Ball Boy (Ballboy), Mizumo, Yuusuke, Nonsuchi, Youjiro, Saotome, Kurata-N, Ume
Onnanoko Designer: Akira Yasuda (Akiman)
Sound: Masaki Izutani (T. Yomage), Toshio Kajino (Bull), Oyabun, Inu
Special Thanks: Akira Nishitani (Nin), James Goddard (DJames.), Alex Jimenez
- PORTS -
* CONSOLES:
[JP] Sony PlayStation (mar.22, 1996) [Model SLPS-00203]
[JP] Sega Saturn (sept.6, 1996) [Model T-1207G]
[JP] Sony PlayStation (oct.24, 2006) [Model SLPM-87400] : Capcom Game Books Edition
[JP] Sony PlayStation (oct.26, 2011) : PSOne Classics Edition
- SOURCES -
Game's ROM.
Accepted [+] [X] Sangokushi II [B-Board 91634B-2] Update submitted by XtC
Sangokushi II (c) 1992 Capcom Company, Limited.
Asian version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2]".
- TECHNICAL -
Runs on the CP System hardware.
B-Board #: 91634B-2
- TRIVIA -
Sangokushi II was released in October 1992 in Asia. It is known in Japan as "Tenchi wo Kurau II - Sekiheki no Tatakai" and in the rest of the world as "Warriors of Fate".
The title of this game translates from Japanese as 'Annals of the Three Kingdoms II'.
- SERIES -
1. Tenchi wo Kurau (1989)
2. Sangokushi II (1992)
- PORTS -
* CONSOLES:
FM Towns Marty : ported by Koei
- SOURCES -
Game's ROM.
Accepted [+] [X] Virtua Fighter 3 Team Battle Update submitted by XtC
Virtua Fighter 3 Team Battle (c) 1997 Sega.
A new feature is added compared to "Virtua Fighter 3". The player can organize a favorite team. More strategic and more enhanced. New moves are added too, and Taka-Arashi now has the jump moves.
- TECHNICAL -
Runs on the Sega "Model 3" hardware.
Control : 8-way joystick
Buttons : 4
Upgrading from Virtua Fighter 3 to Virtua Fighter 3TB required the operator to change 8 roms. There were 4 128k program roms and 4 4mb graphics roms.
- TRIVIA -
Virtua Fighter 3 Team Battle was released on September 26, 1997.
- TIPS AND TRICKS -
* Different costumes : Hold Start and then select your character with any button.
* Select victory pose : After defeating your opponent, press G, P, K, escape or a combination of 2 keys.
- SERIES -
1. Virtua Fighter (1993)
2. Virtua Fighter 2 (1994)
3. Virtua Fighter Remix [Model 610-0373-02] (1995)
4. Virtua Fighter Kids [Model 610-0373-14] (1996)
5. Virtua Fighter 3 (1996)
6. Virtua Fighter 3 Team Battle (1997)
7. Virtua Fighter 4 [GDS-0012] (2001)
8. Virtua Fighter 4 Evolution (2002)
9. Virtua Fighter 4 Final Tuned (2004)
10. Virtua Fighter 5 (2006)
11. Virtua Fighter 5 Version B (2006)
12. Virtua Fighter 5 Version C (2006)
13. Virtua Fighter 5 Version D (2006)
14. Virtua Fighter 5 R (2008)
15. Virtua Fighter 5 Final Showdown (2010)
- PORTS -
* CONSOLES:
Sega Dreamcast [JP] (Nov.27, 1998) "Virtua Fighter 3tb [Model HDR-0002]"
Sega Dreamcast [JP] (1998) "Virtua Fighter 3tb [Repeat Edition] [Model HDR-0017]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Track & Field Update submitted by XtC
Track & Field (c) 1983 Centuri.
Export version by Centuri for North America. Game developed in Japan by Konami. For more information about the game itself, see the original; "Hyper Olympic [Model GX361]".
- TRIVIA -
Track & Field was manufactured and released in October 1983 in North America by Centuri, under license from Konami.
- PORTS -
Note: These are North American ports only. For Japanese ports, please see the Japanese version entry, "Hyper Olympic [Model GX361]". For ports released in other regions, please see the Konami "Track & Field" (international version) entry.
* CONSOLES:
[US] Atari 2600 (1984) "Track & Field [Model CX26125]"
[US] Atari 5200 "Track & Field [Model CX5258]" : Release cancelled
Atari 7800 : Unreleased prototype
Atari XEGS (1984)
[US] Nintendo NES (apr.1987) "Track & Field [Model NES-TR-USA]"
Microsoft XBOX 360 [XBLA] [US] (aug.8, 2007)
Microsoft XBOX 360 [US] (dec.15, 2009) "Konami Classics Vol.2 [Model 30086]" : XBLA version
* HANDHELDS:
[US] Nintendo Game Boy (sept.1992) [Model DMG-KH]
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]"
* COMPUTERS:
[US] Commodore C64 (1985)
[US] Apple II
- SOURCES -
Game's ROM.
Accepted [+] [X] Space Bird Update submitted by XtC
Space Bird (c) 1980 Karateco.
Bootleg/hack of Nintendo's "Space Firebird [Upright model]".
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Screen orientation : Vertical
Video resolution : 232 x 264 pixels
Screen refresh : 60.00 Hz
Palette colors : 36
Players : 2
Control : 8-way joystick
Buttons : 2
- PORTS -
* COMPUTERS:
Sinclair ZX-Spectrum (1985) "Star Firebirds" : by Insight Software
Amstrad CPC (1986) "Star Firebirds" : by Insight Software
- SOURCES -
Game's ROM.
Accepted [+] [X] Shisen-shou - Joshiryou-hen Update submitted by XtC
Shisen-shou - Joshiryou-hen (c) 1989 Tamtex.
Szechuan-style solitaire mahjong.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3.579645 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Shisen-shou was released in February 1989 in Japan.
The title translate from Japanese as 'Szechuan Reflections - Women's Dormitory Episode'.
This game is known outside Japan as "Match it" and also known as "Sichuan II".
Default highscore table (BEST 5) :
1ST MARK 550 Stage6
2ND JOHN 450 Stage4
3RD JIM 350 Stage3
4TH TOM 250 Stage2
5TH MARY 150 Stage1
- SERIES -
1. Shisen-shou - Joshiryou-hen (1989)
2. Shisen-shou II (1993)
- PORTS -
* CONSOLES:
Game Boy [JP] (jul.13, 1990) "Shisen-shou - Match-Mania"
* COMPUTERS:
[JP] NEC PC-9801 (mar.1990) "Sichuan - The Ancient Chinese Game of Mahjong"
- SOURCES -
Game's ROM.
Accepted [+] [X] Raiden Fighters Update submitted by XtC
Raiden Fighters (c) 1996 Seibu Kaihatsu.
- TECHNICAL -
Seibu SPI Hardware
Main CPU : I386 (@ 25 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YMF271 (@ 7.15909 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Raiden Fighters was released in November 1996.
During development, the game was tentatively titled 'Gun Dogs' but was later changed to its current title to take advantage of the popular Raiden name.
- TIPS AND TRICKS -
* Slave Ship : Select any ship, if the ship is on top, hold Up and if the ship is on the bottom, hold Down. Then press Start+Fire+Bomb at the same time to unlock the Slave ship. The ship's speed depends on what ship you're using.
- SERIES -
1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)
- STAFF -
Design & Direction : Showichi Yano
Program : Y. Kasai, T. Saitoh
Object art : N. Machino, T. Sasaki, H. Azuma
Scroll art : C. Takahashi, W. J. Seo
Character making : K. Morino, T. Hatsuse, H. Okumura, K. Mutoh, T. Honda, M. Iwata
CG art : Y. Yoshihara, T. Wada
Sound : G. Satoh
Production : Hitoshi Hamada, S. Mori
- PORTS -
* CONSOLES:
Microsoft XBOX 360 "Raiden Fighters Aces"
* OTHERS:
Google Play (dec.2012) "Raiden Legacy"
Apple App Store (dec.2012) "Raiden Legacy"
- SOURCES -
Game's picture.
Game's ROMs.
Game's screenshots.
See goodies section.
Accepted [+] [X] Quarth [Model GX063] Update submitted by XtC
Quarth (c) 1989 Konami.
A puzzle game.
- TECHNICAL -
Game ID : GX063
Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Quarth was released in October 1989 in Japan.
This game is known outside Japan as "Block Hole".
King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on August 21, 1990.
- STAFF -
Executive producer & programmer: Nada 89 100G
Pop visual futurist: Hiroshi Iuchi (Iuchi 1)
Demo programmer: Ishida Z80
Special visual effect: Happy Samejima
Title graphic: Ogenki Takano
Sound effects editor: Shikama
Music composed by: Kazuo Hanzawa
Processing to hard: Ueno Furukawa
Package design: Maya 2095
- PORTS -
* CONSOLES:
[JP] Nintendo Game Boy (mar.16, 1990) "Quarth [Model DMG-QRJ]"
[JP] Nintendo Famicom (apr.13, 1990) "Quarth [Model KDS-H7]"
Sony Playstation 2 [JP] (jan.26, 2006) "Quarth [Oretachi Geasen Zoku] [Model SLPM-62704]"
* COMPUTERS:
MSX 2 [JP] (mar.09, 1990) "Quarth [Model RC769]"
[JP] Sharp X68000 (1990) "Quarth [Model RA954]"
NEC PC9801 [JP] (199?)
- SOURCES -
Game's ROM.
Accepted [+] [X] P-47 - The Freedom Fighter Update submitted by XtC
P-47 - The Freedom Fighter (c) 1988 Jaleco.
P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.
The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one.
- TECHNICAL -
Jaleco Mega System 1-A hardware
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
P-47 was released in May 1988.
This game is known outside Japan as "P-47 - The Phantom Fighter".
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Jaleco 1 - D28B0003) on 12/08/1988.
- SCORING -
Scoring in this game is complicated. There are a lot of enemy units for you to take out. In addition, some units have multiple parts which also score points. You also get points for collecting items and making it through a mission. The enemy units are broken up into air, ground and boss.
ENEMY AIR UNIT
BOMBER, LARGE (FACES RIGHT) : 3,000
BOMBER, LARGE (TAN) : 3,000
BOMBER, MEDIUM (FACES RIGHT) : 2,000
BOMBER, MEDIUM (FACES LEFT) : 1,500
FIGHTER/BOMBER, SMALL (FACES LEFT) : 1,000
FIGHTER/BOMBER, LARGE (FACES RIGHT) : 5,000
HELICOPTER, MEDIUM : 300
HELICOPTER, POWER-UP : 500
PLANE, JET : 200
PLANE, JET (TAN) : 300
PLANE, PROPELLER : 100
PLANE, PROPELLER (TAN) : 200
PLANE, ROCKET : 500
ROCKET, V1 : 100
ROCKET, TWO-FIN : 100
ENEMY GROUND UNITS
MOTORCYCLE : 2,000
RAIL GUN, LARGE (GUN ONLY) : 1,000
RAIL GUN, LARGE (TURRET) : 3,000
RAIL GUN, SMALL : 1,000
SELF-PROPELLED HOWITZER : 3,000
TANK, LARGE : 600
TANK, MEDIUM : 400
TANK, VERY LARGE : 5,000
TURRET, GROUND : 100
TURRET, TRAIN : 400
TRUCK, ANTI-AIRCRAFT : 200
TRUCK, DEDICATED ANTI-AIRCRAFT : 400
TRUCK, HALFTRACK : 300
TRUCK, QUAD ANTI-AIRCRAFT : 500
TRUCK, RADAR : 2,000
ENEMY BOSSES
BATTLESHIP, MAIN GUN : 5,000
BATTLESHIP, SECONARY BATTERY : 2,000
BATTLESHIP, TERTIARY BATTERY : 1,000
BATTLESHIP, ANTI-AIRCRAFT BATTERY : 500
BOMBER, VERY LARGE : 20,000
BOMBER, HUGE : 40,000
RAIL GUN, LARGE : 10,000
TANK, HUGE (GREEN) : 20,000
TANK, HUGE (SILVER) : 50,000
In addition to the above scoring, you also get points for the number of item power-ups you collect and for finishing each part of a mission. The scores for collection of item power-ups are :
1 ITEM : 1,000 POINTS
2 ITEMS : 2,000 POINTS
3 ITEMS : 3,000 POINTS
4 ITEMS : 4,000 POINTS
5 ITEMS : 5,000 POINTS
6 ITEMS : 10,000 POINTS
7 ITEMS : 20,000 POINTS
8-10 ITEMS : 30,000 POINTS
You will also score 10,000 points for completing a mission part.
- TIPS AND TRICKS -
As soon as you start the game, you will immediately be placed into the thick of the action. Be ready for anything.
* This game is very fast-paced and it only gets harder as you progress through the missions. This means you will have to be constantly aware of what is happening from both in the air and on the ground.
* Your fighter has unlimited firepower in both bullets and also auxiliary weapons such as bombs and missiles. Use this to your advantage by laying down a solid wall of firepower to prevent any enemy units from getting close to your fighter.
* Make sure, though, that you are constantly aware of where an enemy unit is because you will also have to gauge where its fire will be heading. In addition, most enemy units move so they basically will 'shoot and scoot' making it harder for you to pinpoint their location.
* To take care of units that like to roam around, lay down a 'carpet' of bombs or other heavy firepower. Your bombs drop down much faster than an enemy unit can move so you can basically overwhelm them with superior firepower.
* Some enemies require more then one hit to take them out. This means you will have to use a combination of different offensive weapons to destroy them. This will be especially true when you are fighting the bosses.
* Make sure you know the lay of the land at all times. Some topography has some extremes in both hills and valleys. Sometimes your only choice is to go above a mountain peak that has a lot of ground and air units guarding it. This means you will have to unleash some serious firepower to make it safely over.
* Ensure that you know how to regulate your speed depending on the current conditions. You can go no further to the front than the right side of the screen nor any further back than the left. Use this speed-up, slow-down to avoid enemy fire and to eliminate targets before they become unmanageable.
* Make sure you eliminate all helicopters that have items so you can ensure you have the right kind of power-up plus you can also get free men.
* When you encounter large formations of planes, the best weapons are the missiles or exploding bombs. These can clear out large holes in those formations plus they can prove rather deadly to the bigger planes as well.
* Overall, this game involves the application of massive amounts of firepower in order to survive the next mission. This isn't to say, however, that paying attention and constantly moving aren't also important... they are vital to your survival.
- SERIES -
1. P-47 - The Freedom Fighter (1988)
2. P-47 Aces (1995)
- STAFF -
Developed by Nihon Maicom Kaihatsu (NMK).
Sound composer : Shizuyoshi Okamura
- PORTS -
* CONSOLES:
NEC PC-Engine (mar.1989)
Sega Mega Drive (1990) "The Freedom Star" : Unreleased
* COMPUTERS:
Amstrad CPC (1989)
Atari ST (1989)
- SOURCES -
Game's ROM.
F.A.Q. by Kevin Butler A.K.A. War Doc
Accepted [+] [X] Ninja [Model 315-5102] Update submitted by XtC
Ninja (c) 1985 Sega.
Export release. Game developed in Japan. See the original for more information; "Sega Ninja [Model 315-5102]".
- TECHNICAL -
Game ID: 315-5102
- TRIVIA -
Released in March 1985.
- PORTS -
* CONSOLES:
[US] Sega Master System (1986) "The Ninja [Model 5066]"
[EU] Sega Master System (1986) "The Ninja [Model MK-5066-50]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Mega Man - The Power Battle [B-Board 91634B-2] Update submitted by XtC
Mega Man - The Power Battle (c) 1995 Capcom.
Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman - The Power Battle [B-Board 91634B-2]".
- TECHNICAL -
Runs on the "CP System" hardware.
B-Board #: 91634B-2
- TRIVIA -
The Asian version has English text and character names, but doesn't have the voice samples the Japanese version has.
- PORTS -
* CONSOLES:
[US] Nintendo GBA "Mega Man Anniversary Collection" : Planned, but never published.
Nintendo GameCube [US] (june.22, 2004; "Mega Man Anniversary Collection [Model DOL-G60E-USA]")
[US] Sony PS2 (june.22, 2004, "Mega Man Anniversary Collection [Model SLUS-20833]")
[US] Microsoft XBOX (mar.15, 2005, "Mega Man Anniversary Collection")
* OTHERS:
Arcade (1995, "Capcom Play System II")
- SOURCES -
Game's ROM.