Ninja Combat © 1990 Alpha Denshi Company, Limited.
The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well!
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-009
Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Attack/Super Attack, [B] Jump, [C] Special
Ninja Combat was released in July 1990.
By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge.
By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row.
Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button.
Producer & Director : Tsutomu Maruyama
Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa
Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama
Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi
Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu
Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa
CONSOLES:
SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]"
SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]"
SNK Neo-Geo CD (oct.31, 1994) "Ninja Combat [Model ADCD-101]"
Sony PlayStation 2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]"
Nintendo Wii [Virtual Console] (may.27, 2008) [Model EAMJ]
Nintendo Wii [Virtual Console] (june.2, 2008) [Model EAME]
Nintendo Wii [Virtual Console] (june.13, 2008) [Model EAMP]
Nintendo Wii [Virtual Console] (june.13, 2008)
Game's ROM.
Machine's picture.