In the Groove © 2004 Roxor Games, Incorporated.
In the Groove is a very physical game that requires coordination, precision, and stamina from the player to succeed. Similar to Konami's popular arcade game "Dance Dance Revolution" (DDR), the player stands on a large metal dance pad approximately 33 inches in width and length. The pad is divided into a three-by-three matrix, with sensors at the north, south, west, and east squares of the matrix. These squares are labeled with arrows pointing up, down, left, and right, respectively. The player must use his feet to step on the arrows in the correct pattern in time with a song played through the machine's speakers.
After inserting enough coins into the machine to begin the game, the player chooses a game mode as well as the number of players. The player then chooses a song to play from a list. At the same time, the player picks the level of difficulty he wishes to play at : Novice, Easy, Medium, Hard, and Expert.
After choosing a song, difficulty, and any other options the player wishes to activate, gameplay begins. Four stationary arrows, known as 'receptors', are displayed at the top of the screen: left, down, up, and right (from left to right). As the song plays, moving arrows rise up from the bottom of the screen to meet the receptors. When a moving arrow is at the exact same location on screen as the receptor, the player steps on the corresponding arrow on the dance pad. This moment corresponds to the beat of the song being played. The player must step on the correct arrows in time with the music to receive a good score.
Every time the player attempts to step on an arrow, the game displays a judgment of how close to the beat the step was. In order from best to worst, these ratings are Fantastic, Excellent, Great, Decent, and Way Off. A judgment of 'Miss' is given if the player fails entirely to step on an arrow. An on-screen indicator displays the player's current 'combo' - that is; how many Fantastics, Excellents, and Greats the player has achieved in a row without receiving any lower judgments.
The objective of In the Groove is twofold : clear songs and achieve the best score possible.
An on-screen meter, known as a 'life bar', measures the player's success in stepping correctly. The meter begins at 50% and raises if the player steps on an arrow with a judgment of Fantastic, Excellent, or Great. The meter stays the same if the player steps on an arrow with a judgment of Decent, and lowers if the player gets a Way Off or Miss. The player is said to fail the song if this meter reaches 0% at any point during the song. The player may still continue to the end of the song, but is no longer able to score points. At the end of the song, if the player has failed, the game is over.
The player is scored by an on-screen percentage meter at the top of the screen. This display starts at 00.00% and increases as the player scores Fantastics, Excellents, and Greats, with more percentage being awarded for higher judgments. If the player gets nothing but Fantastics during the entire song, he will receive a grade of 100.00% - almost universally recognized as a very difficult feat. Lower percentage scores indicate how close the player was to scoring all Fantastics.
Konami filed a lawsuit against Roxor Games on an infringement of property rights on 9th May 2005. Konami primarily claims that Roxor has infringed their dancing game patent rights, but also goes on to accuse Roxor of trademark infringement, false advertising and unfair competition. This mostly originates from the first ITG, which was an upgrade rather than a complete arcade cabinet. ITG2 and any subsequent releases should not be affected. However, Konami are demanding a lot of damages and this could delay, or possibly destroy, any chance of a continuation of the ITG series.
The player is judged for how accurately they hit each step in terms of time (similar to DDR or PIU). From best to worst, possible judgements are Fantastic!, Excellent, Great, Decent, Way Off, and Miss (Miss is acquired by not hitting the correct panel at all). | |
On hold steps and rolls, if the player finishes the hold or roll successfully, they receive a 'Yeah'. Otherwise, the player receives a 'Bad'. | |
For each judgement, the player receives or loses points depending on the accuracy | |
* Fantastic | 5 |
* Excellent | 4 |
* Great | 2 |
* Decent | 0 |
* Way Off | -6 |
* Miss | -12 |
And for holds and rolls | |
* Yeah | 5 |
* Bad | 0 |
Mines, when hit, deduct 6 points, but otherwise have no effect on score. | |
These points are divided by the total number of points possible for the song or course to make a percentage. The percentage is shown during play and at the results screen. | |
At the end of the song, the results screen will give the player a grade based on the percentage of points that they got. These are the minimum scores required for each grade | |
* 4 Stars | 100% |
* 3 Stars | 99% |
* 2 Stars | 98% |
* 1 Star | 96% |
* S+ | 94% |
* S | 92% |
* S- | 89% |
* A+ | 86% |
* A | 83% |
* A- | 80% |
* B+ | 76% |
* B | 72% |
* B- | 68% |
* C+ | 64% |
* C | 60% |
* C- | 55% |
* D | Less than 55%, but not Life Depleted |
* F | Life Depleted - Round Failed |
CODES | How to enter the codes |
1) Insert the credits required for one credit on the machine. | |
2) Press start. Wait for the Mode Select (Dance / Battle / Marathon) to come up. | |
3) Use the dance pad to enter one or more of the codes within the 30 second time period. | |
4) A little snippet of the song will play when you enter the code correctly. | |
5) You only have to enter these codes once, unless the machine's scores get reset. | |
Code 1 - Disconnected Hyper | |
LEFT, RIGHT, UP, DOWN, LEFT, LEFT, RIGHT, RIGHT | |
Code 2 - Tell | |
DOWN, LEFT, UP, UP, RIGHT, RIGHT, DOWN, LEFT, DOWN | |
Code 3 - Anubis | |
LEFT, DOWN, UP, LEFT, DOWN, DOWN, RIGHT, RIGHT, UP | |
Code 4 - Bubble Dancer | |
RIGHT, LEFT, LEFT, RIGHT, UP, DOWN, DOWN, LEFT, LEFT | |
Code 5 - Disconnected Mobius | |
LEFT, DOWN, RIGHT, DOWN, UP, RIGHT, DOWN, LEFT | |
Code 6 - Don't Promise Me ~Happiness~ (Happiness Comes) | |
UP, RIGHT, UP, LEFT, DOWN, LEFT, RIGHT, LEFT, RIGHT | |
Code 7 - DJ Party | |
LEFT, RIGHT, RIGHT, LEFT, UP, DOWN, RIGHT, LEFT, DOWN | |
Code 8 - Infection | |
UP, DOWN, UP, DOWN, UP, DOWN, RIGHT, RIGHT, UP | |
Code 9 - Pandemonium | |
LEFT, UP, LEFT, DOWN, UP, DOWN, RIGHT, DOWN, LEFT | |
Code 10 - Xuxa | |
RIGHT, UP, DOWN, DOWN, RIGHT, DOWN, UP, LEFT, DOWN |
Official In The Groove codes are entered on the dance pad in the mode select screen at the beginning of a game (ie Dance, Battle, Marathon). These codes will unlock several songs. When a code is entered successfully, you will be given an audible signal.
Anubis : Left Down Up Left Down(x2) Right Right Up
Bubble Dancer : Right Left(x2) Right Up Down(x2) Left(x2)
Disconnected Mobius : Left Down Right Down Up Right Down Left
Disconnected Hyper Mix : Left Right Up Down Left(x2) Right(x2)
DJ Party : Left Right(x2) Left Up Down Right Left Down
Don't Promise Me - Happiness Comes Mix : Up Right Up Left Down Left Right Left Right
Infection : Up Down Up Down Up Down Right(x2) Up
Pandemonium : Left Up Left Down Up Down Right Down Left
Tell : Down Left Up(x2) Right(x2) Down Left Down
Xuxa : Right Up Down(x2) Right Down Up Left Down
1. In The Groove (2004)
2. In The Groove 2 (2005)
2. In The Groove 3 (2006)
CONSOLES:
Sony PlayStation 2
* Computers :
PC (2006)
Game's screenshots.
Official website: http://www.roxorgames.com/itg/index.html