Giga Wing © 1999 Capcom Company, Limited.
'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same : to destroy the Medallion of Wisdom! Fight to save the humanity!
Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.
Runs on the "CP System II" hardware.
Green Board [Japan]
Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 2 per player.
Giga Wing was released in February 1999 in Japan. It was known as the 30th video game released for the CPS-II hardware.
Known export releases:
"Giga Wing [Blue Board]"
"Giga Wing [Grey Board]"
"Giga Wing [Orange Board]"
"Giga Wing [Pink Board]"
It was the first arcade video game to show scores in the trillions!
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'CAP'.
Note: There are 20 different endings! 10 of them are bad endings if you reach level 6 using more than one credit and the other 10 are good endings if you beat the game using only one credit.
Sony Music Entertainment released a limited-edition soundtrack album for this game (GigaWing Original Soundtrack - CPCA-1026) on April 21, 1999.
1. Giga Wing [CP-S II No. 30] (1999)
2. Giga Wing 2 [Model 841-0014C] (2000)
3. Giga Wing Generations (2005)
Planner : I. Satou, R. Hazuki
Character designer : K. Toume
Mechanic designers : S. Satou, Tadahiro Mukaide, Toshihiro Suzuki, Ken Taketoshi, Y. Ono
Object designers : Tadahiro Mukaide, S. Satou, Toshihiro Suzuki, I. Matsumura, Hiroki Akiyama, Ken Taketoshi
Scroll designers : M. Oose, Kazumi Yogi, Akemi Ootaka, K. Kusaka
Music composers & arrangers : Yasushi Kaminishi, Masahiro Yuge
Programmers : Y. Kobayashi, T. Nishi, Kaju Ishii, N. Hasimoto
Producers : Y. Ozaki, T. Minami
Executive producers : T. Fujimoto, Yoshiki Okamoto, Noritaka Funamizu
Coordinators : Tomoshi Sadamoto, T. Saitou
Sound advisers : Hiroaki Kondo (X68K), Tomohiro Masuda
Program support : K. Kaneko, M. Shinohara, S. Yamazaki, Cham Cho Choy
CONSOLES:
Sega Dreamcast (nov.11, 1999) [Model T-1208M]
Game's ROM.
Game's screenshots.
Official website: http://www.takumi-net.co.jp/products_arcade/shooting_giga1/ac_giga.htm
Official website: http://www.capcom.co.jp/newproducts/arcade/gigawing/index.html