Accepted [+] [X] Congo Bongo [Model 834-5156] Update submitted by XtC
Congo Bongo (c) 1983 Sega.
Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The player takes on the role of a red-nosed safari explorer by the name of Safari Sam, who tries to catch a gorilla named Bongo.
The game begins with an animated cut-scene showing Bongo as approaches Safari Sam's campsite and sets fire to Sam's tent. Sam has vowed revenge on Bongo for this cruel prank.
The game consists of four different scenes. Each is timed by a bonus counter in the upper left corner of the screen. As time passes, the bonus decreases. If the bonus counter reaches zero, a player life is lost.
Congo Bongo's four scenes are as follows:
* Primate Peak. Climb to the top to reach Bongo the gorilla, avoiding the rolling coconuts he throws at Sam. Don't let the monkeys jump on Sam's back, because if three manage to take hold, they will throw Sam over the cliff. Pressing the jump button repeatedly will dislodge them. Once Bongo is reached, he will retreat and Sam will follow him to the next scene.
* Snake Lake. Avoid the scorpions that crawl onto the grassy area on which Sam starts the scene and jump onto the maze-like paths, while jumping over or avoiding snakes. Jump onto the back of the submerging hippo without touching the water - this must be carefully timed as the hippo dives and surfaces - to reach Bongo.
* Rhino Ridge. Avoid the deadly puddles and dodge the charging rhinos by jumping over them or hiding down in the mole holes. Do not wait too long in any of the holes because a mole randomly appears in the various pits and fills them in. Once Sam is safely past the rhino herd, climb the rock where Bongo stands to proceed to the fourth and final scene.
* Lazy Lagoon. Cross the water by leaping onto floating lily pads and standing rocks, as well as riding on the backs of submerging hippos and swimming piranhas. Once dry land is reached, a couple of rhinos will be charging back and forth, once these have been safely passed, Sam will find Bongo sleeping on his chair next to a fire. Sam will finally have his revenge and give Bongo the hotfoot, after which the game begins again with an increased level of difficulty.
- TECHNICAL -
SEGA ID # 834-5156
3 PCBs # 834-5166, 834-5167, 834-5168
ROM size: 132.25 KB
Main CPU: Zilog Z80 (@ 3.04125 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Discrete circuitry, SN76496 (@ 4 Mhz)
Players: 2
Control: 4-way joystick (diagonal)
Buttons: 1 (JUMP)
- TRIVIA -
Congo Bongo was released in February 1983 in Japan and in March 1983 in the USA.
Export releases:
[EU] "Tip Top [Model 605-5167]"
Jason Cram holds the official record for this game with 1,506,300 points on July 21, 2003.
- SCORING -
Each step taken : 10 points
Jumping onto hippo, fish or lily pad (increases by 50 each round) : 100 points
Jumping into a mole hole : 1,000 points
Jumping across a chasm : 500 points
At the successful completion of each round, the player is awarded the number of points remaining in the bonus box.
- PORTS -
* CONSOLES:
[US] Mattel Intellivision (1983) "Congo Bongo [Model 006-06]"
[US] Atari 2600 (1983) "Congo Bongo [Model 006-01]"
[US] Atari 5200 (1983) "Congo Bongo [Model 006-02]"
[JP] Sega SG-1000 (1983) "Congo Bongo [Model G-1007]"
[EU] [AU] Sega SG-1000 (1983)
[US] Colecovision (1984) "Congo Bongo [Model 2669]"
Atari XEGS
[JP] Sony PS2 (dec.22, 2005) "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]" : as an unlockable extra
[US] Microsoft XBOX 360 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" : as an unlockable extra
[KO] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection" : by SCEI, as an unlockable extra
[US] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" : as an unlockable extra
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" : as an unlockable extra
[EU] [AU] Sony PlayStation 3 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" : as an unlockable extra
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" : as an unlockable extra
* HANDHELDS:
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" : as an unlockable extra
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" : as an unlockable extra
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" : as an unlockable extra
* COMPUTERS:
[US] Atari 800 (1983) "Congo Bongo [Model 006-03]"
[US] Commodore VIC-20 (1983) "Congo Bongo [Model T006-04]"
[EU] Commodore C64 (1983)
[US] Commodore C64 (1983) "Congo Bongo [Model 006-05]"
[US] Apple II (1983)
[US] Texas Instruments TI-99/4A (1983) "Congo Bongo [Model PHM-3227]"
[US] PC [Booter] (1984)
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Juuouki [Model 317-0065] Update submitted by XtC
獣王記 (c) 1988 Sega.
(Juuouki)
The goddess Athena has been abducted by the Lord of the Underworld. Her father, the great god Zeus, searched for a brave warrior strong enough to save her. He chose a brave warrior who died with honour & courage on the battlefield. Zeus raised the warrior from the grave and granted him the power to morph into a powerful, holy beast in order to do battle against the unspeakable horrors of the Underworld.
Juuouki is a 1-player sideways scrolling beat-em-up. The game begins with the player controlling the human form of the resurrected warrior. During the levels the warrior will be attacked by a number of flashing animals. Destroying these creatures will result in an orb being dropped. If the player picks up an orb, he will begin his transformation from human into 'Beast'. Once 3 orbs have been collected, the transformation is complete. In beast form the player's character is much faster and stronger than in the human form, and also has the ability to throw fireballs at the enemy. At the end of each stage, after the boss fight, the player's special powers are taken from him and he once again reverts to human form.
The action in Juuouki veers from being untypically slow-paced and sedate for a game of this nature, but the game's premise and graphical flair helped to separate it from other rivals of the genre.
- TECHNICAL -
Game ID : 317-0065
Runs on the Sega "System 16B" hardware.
Players: 2
Control: 8-way joystick
Buttons: 3
=> PUNCH, KICK, JUMP
- TRIVIA -
Juuouki was released in June 1988 in Japan.
The title of this game translates from Japanese as 'Beast King Account'.
Export releases:
"Altered Beast".
Juuouki was moderately successful, the player's ability to transform into different creatures being a big draw.
Alex and Stella from "Alex Kidd" are declared dead in the first stage of this game (Alex and Stella stones).
The small tail swinging gryphon that appears often in this game makes a comeback in "Golden Axe".
The Last Boss of game, a pink rhino named lord Neff, appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) on July 7, 1988.
- UPDATES -
317-0065 : Uses a standard 16B.
317-0068
317-0077 : Uses an additional I8751 @ 8 Mhz.
- SCORING -
Bird : 300 points
Bull Warrior : 500 points
Demon Warrior : 300 points
Flying Demon : 500 points
Flying Demon with Maul : 500 points
Frog : 0 points
Goat Warrior : 300 points
Headless Skeleton : 100 points
Insect Warrior : 100 points
Snake : 500 points
Spiked Ball : 100 points
Turtle : 500 points
Unicorn Warrior : 300 points
Wolves (brown or white) : 1,000 points
Zombie : 100 points
You also get points for clearing an area. These bonuses range from 20,000 points to 100,000 points depending on how fast you cleared the level and enemies killed.
- TIPS AND TRICKS -
* General strategies level by level...
LEVEL 1 : You start off in a graveyard on this level. You will immediately be assaulted by zombies and headless skeletons. Watch out for the tall, granite blocks since they usually release one of these enemies.
BOSS 1 : A pretty easy boss. It takes about 15 hits to put him down. This boss will throw five to seven heads at your location. The best way to counter this threat is to stay in one place and go into the gaps between the heads. When the heads quit falling, hit the boss a couple of times and repeat the above process.
LEVEL 2 : You will be going through the swamps on this level.
1) A big hazard are the frogs. They will latch onto your characters head and drain their energy. Rapidly move the joystick left and right to shake them off.
2) To kill the snakes, you have to hit either their rattle or head. You will be warned of their location by a rattle either sticking out of the ground or the air above.
BOSS 2 : The boss transforms into a giant plant with eyes. He will launch ten eyes, which will slowly drift toward your character. You must destroy all of these eyes to get to the boss himself. In order to score hits, you must hit the central eye. You have to be quick since this boss will put up another wall of eyes to block your attacks. It takes about 20 hits to eradicate this plant.
LEVEL 3 : You are now entering the caves. The biggest danger is all the crevices. Make sure you keep to the ledges and avoid falling or getting knocked off of them.
1) The Insect Warriors are pretty easy to take care of, although they can cause considerable problems if you are on a ledge.
2) To defeat the turtles, you must first get them out of their shell.
3) The demons and birds present the greatest hazard since they will knock you off the ledges.
4) A good tactic for all the enemies is to let them follow you. Then jump over a crevice and they will fall in.
BOSS 3 : This battle is a little harder. You will have to move around quite a bit to avoid taking damage. In order to affect this boss, you must push the cauldron all the way back to the wall until the dragon's head is sticking straight out. This boss launches rings of fire and ice so you must quickly push the cauldron back, get in your hits, and retreat quickly to avoid this attack. After 25 hits, this boss is toast.
LEVEL 4 : You have entered what appears to be a city.
1) You have already dealt with most of these enemies. Just use the tactics you used from the first level to take care of them.
2) The flying demons present a moderate threat. They will dive down on your character when you are stopped. The best way to deal with them is to entice them to attack then hit them when they are rising up again.
BOSS 4 : Another rough boss battle. This time he takes the form of a blue dragon's head. You must hit this boss from underneath to affect him. He moves in a slow circle so time your jumps accordingly. He spits out a solid stream of fireballs. You can duck under most of them. For the ones you can't, just jump toward the boss. In addition to fireballs, he also launches one or two small red dragons to further harass your character. These can be taken out with normal attacks. After 30 hits, you can send this boss packing.
LEVEL 5 : The final level, you will be some ruins. You will encounter some pretty vicious enemies on this level. They each have strengths to their credit.
1) The Goat Warriors are quick. They come in for a quick strike and retreat.
2) The Unicorn Warriors jump around and make difficult targets to get a bead on.
3) The Bull Warriors can level your character in a single blow if you aren't careful.
4) The Spiked Balls will continuously roll into your character until defeated.
All these enemies work in tandem to wear your character down quickly and they tend to appear in mixed groups so you will have to do a lot of hitting and running to survive them.
BOSS 5 : The final boss and appropriately the toughest boss. The boss appears as a large warrior in the shape of a rhino. He has two attacks : The first one is basically going toe-to-toe with your character and beating the stuffing out of him. The second is a charge. The charge will be proceeded by steam coming out of the rhino's nostrils.
1) You will have to constantly move around to avoid this bosses attacks. You can defuse the charge and send this boss backwards by hitting him as he is charging.
2) The boss starts out as a gray color. He will turn red after about 30 hits. He will then turn purple after another 30 hits. 30 more hits and you have accomplished your goal.
Congratulations, you are now a god.
- SERIES -
1. Juuouki (1988, ARC)
2. Altered Beast - Guardian of the Realms (2002, GBA)
3. Juuouki - Project Altered Beast (2005, PS2)
- STAFF -
Developed by Team Shinobi 1988 summer: Fu., Tak., Tos., Mor., Nak., Kaw., Sat., Makoto Uchida (Uch.), Hkr., Has., Hag.
- PORTS -
NOTE: Ports listed here are Japanese releases only.
* CONSOLES:
[JP] Sega Mega Drive (nov.27, 1988) "Juuouki [Model G-4001]"
[JP] NEC PC-Engine CD (sept.22, 1989) "Juuouki [Model HACD9001]"
[JP] NEC PC-Engine (sept.29, 1989) "Juuouki [Model H68G-1006]"
[JP] Nintendo Famicom (1990) "Juuouki [Model ASM-9J]"
Nintendo Wii [Virtual Console Arcade] [JP] (june.2, 2009) [Model E6XJ]
Microsoft XBOX 360 [XBLA] [JP] (june.10, 2009)
Sony PlayStation 3 [PSN] [JP] (aug.31, 2011) "Juuouki [Model NPJB-00131]"
* HANDHELDS:
Nintendo 3DS [eShop] [JP] (may.29, 2013) "3D Juuouki [Model CTR-JA7J-JPN]"
- SOURCES -
Game's ROM.
F.A.Q. by Kevin Butler A.K.A. War Doc
Accepted [+] [X] Altered Beast [Model 317-0066] Update submitted by XtC
Altered Beast (c) 1988 Sega.
Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Juuouki".
- TECHNICAL -
Runs on the Sega "System 16B" hardware.
Game ID: 317-0066
- TRIVIA -
Altered Beast was released in August 1988.
Re-Editions:
"Altered Beast [Model 317-0069]"
"Altered Beast [Model 317-0076]"
"Altered Beast [Model 317-0078]"
An Altered Beast unit appears in 1998 movie 'The Replacement Killers'.
- SERIES -
1. Altered Beast (1988)
2. Altered Beast - Guardian of the Realms (2002, Nintendo GameBoy Advance)
3. Altered Beast (2005, Sony PlayStation 2)
- PORTS -
The American release of the Sega Genesis (Mega Drive) in 1989 all came bundled with a port of this game, making it the first American Genesis game.
* CONSOLES:
Sega Master System [US] [EU] (1989) "Altered Beast [Model 7018]"
Sega Master System [BR] (1989) by Tec Toy
[US] Sega Genesis (aug.14, 1989) "Altered Beast [Model 1100]"
Sega Mega Drive [BR] (1990) by Tec Toy
[EU] Sega Mega Drive (1990) "Altered Beast [Model 1100-50]"
Sega Mega Drive [AU] (1990)
Tapwave Zodiac [US] (2004)
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" : as an unlockable extra
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" : as an unlockable extra
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" : as an unlockable extra
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" : as an unlockable extra
Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" : as an unlockable extra
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" : as an unlockable extra
Sony PlayStation 3 [EU] (feb.20, 2009) "Sega Mega Drive Ultimate Collection [Model BLES-00475]" : as an unlockable extra
Sony PlayStation 3 [AU] (feb.20, 2009) "Sega Mega Drive Ultimate Collection [Model BLES-00475]" : as an unlockable extra
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" : as an unlockable extra
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" : as an unlockable extra
Nintendo Wii [Virtual Console Arcade] [EU] (june.26, 2009) [Model E6XP]
Nintendo Wii [Virtual Console Arcade] [US] (sept.28, 2009) [Model E6XE]
Sony PlayStation 3 [PSN] [EU] (sept.7, 2011)
Sony PlayStation 3 [PSN] [US] (sept.20, 2011)
Sony PlayStation 3 [PSN] [KO] (oct.11, 2011)
* HANDHELDS:
Nintendo 3DS [eShop] [US] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7E-USA]"
Nintendo 3DS [eShop] [EU] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7P-EUR]"
Nintendo 3DS [eShop] [AU] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7P-AUS]"
* COMPUTERS:
MSX [EU] (1988)
[EU] Sinclair ZX Spectrum (1988)
[US] Commodore C64 [EU] (1989)
[EU] Amstrad CPC (1989) by Activision
Amstrad CPC [ES] (1989) "Altered Beast [Model AMC-786]"
Commodore Amiga [US] (1989)
Atari ST [US] (1989)
[EU] Amstrad CPC (1990) by Ocean
PC [MS-DOS, 5.25"] [US] (1990)
* OTHERS:
LCD handheld game [US] (1988) by Tiger Electronics
Apple iPhone/iPod [US] (dec.16, 2010) [Model 407812054]
- SOURCES -
Game's ROM.
Game's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc
Accepted [+] [X] Flip Flop [Model E-G078] Update submitted by ROCKFURY
フリップ フロップ (c) 1984 Enix, Ltd.
(Flip Flop)
- TECHNICAL -
GAME ID: E-G078
Accepted [+] [X] Blue Fox [Model E-G105] Update submitted by ROCKFURY
ブルーフォックス (c) 1984 Enix, Ltd.
(Blue Fox)
- TECHNICAL -
GAME ID: E-G105
Accepted [+] [X] Toward-8 [Model E-G035] Update submitted by ROCKFURY
トワード-8 (c) 1984 Enix, Ltd.
(Toward-8)
- TECHNICAL -
GAME ID: E-G035