Accepted [+] [X] Fitter [Upright model] Update submitted by NPI_WOL
Fitter (c) 1981 Taito.
The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.
- TECHNICAL -
[Upright model]
Height : 69inch. (1755mm)
Width : 24.25inch. (615mm)
Depth : 26.5inch. (745mm)
Weight : 214 lbs (97Kg)
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Released in October 1981 in Japan.
Released worldwide as "Round-Up [Upright model]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Round-Up [Upright model] Update submitted by NPI_WOL
Export
Round-Up [Upright model] (c) 1981 Centuri.
The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 40
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Originally released in Japan as "Fitter [Upright model]"
Released in December 1981.
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Round-Up [Cocktail model] Update submitted by NPI_WOL
Export
Round-Up (c) 1981 Centuri, Incorporated.
- TECHNICAL -
[Cocktail model]
Width : 63.5 cm (25 inch.)
Length : 90.2 cm (35.5 inch.)
Max Height : 99 cm (39 inch.)
Weight : 79.5 kg (175 pounds)
- TRIVIA -
Originally released in Japan as "Fitter [Upright model]"
Released in December 1981.
- SOURCES -
Game's Flyer
Accepted [+] [X] Round-Up [Upright model] Update submitted by NPI_WOL
Round-Up [Upright model] (c) 1981 Centuri.
The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 40
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Originally released in Japan as "Fitter [Upright model]"
Released in December 1981.
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Fisherman's Bait 2 - A Bass Challenge [Model GC865] Update submitted by NPI_WOL
Konami System 573 disc+cart.
Fisherman's Bait 2 - A Bass Challenge (c) 1998 Konami Company, Limited.
Export release. Game developed in Japan. See the original for more information; "Bass Angler 2 [Model GC865]".
- TECHNICAL -
GAME ID: GC865
- TRIVIA -
Released in July 1998.
- SERIES -
1. Fisherman's Bait - A Bass Challenge (1998)
2. Fisherman's Bait 2 - A Bass Challenge (1998)
3. Fisherman's Bait - Marlin Challenge (1999)
- SOURCES -
Game's ROM.
Accepted [+] [X] Spectrum 2000 Update submitted by NPI_WOL
Spectrum 2000 (c) 2000 YONA Tech.
Worldwide released as "Fire Hawk"
- TECHNICAL -
Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)
Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 56.00 Hz
Palette colors : 768
Players : 2
Control : 8-way Joystick
Buttons : 2
- SOURCES -
Game's ROM.
Accepted [+] [X] Fire Hawk Update submitted by NPI_WOL
Export
Fire Hawk (c) 2001 ESD [Excellent Soft Design].
Originally released in Korea as "Spectrum 2000"
A vertical scrolling jet shoot them up, featuring both single & co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes & weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb
- TRIVIA -
Fire Hawk was released in February 2001.
The jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos".
- TIPS AND TRICKS -
To enter test mode, hold on Button1 at boot up.
- STAFF -
Director : James Park
R&D Manager : Cho Nam Jun
Main Program : Oh Kyung Hun
Sub Program : Lee Hyun Chul
Main Graphic : Seo Min Gun
Sub Graphic : Kim Sun Yung, Lee Won Hee, Lee Youl
DB Setting : Han Ji Ho
- SOURCES -
Game's ROM.
Accepted [+] [X] Fantasy [Model G-202] Update submitted by NPI_WOL
Export
Fantasy [Model G-202] (c) 1982 Rock-Ola Mfg. Corp.
You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 930 Khz)
Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61 Hz
Palette Colors : 64
Players : 2
Control : 8-way joystick
- TRIVIA -
Released in February 1982 by Rock-Ola in the USA market. This game was originally released by SNK in October 1981 in Japan.
Rob Howes holds the official record for this game with 269,220 points.
- SOURCES -
Game's ROM.