In'nin - The Ninja Master © 1995 Banpresto.
3 selectable characters cooperatively battle huge, innovative monsters, Dadandarn/Monster Maulers style.
Game ID : BP947A
Cave 1st Generation Hardware
Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM
Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Weak Attack, [B] Medium Attack, [C] Strong Attack, [D] Shoot/Throw Weapon
Developed by Pandorabox. In'nin The Ninja Master was Released in December 1995 in Japan by Banpresto. It is known outside Japan as "Metamoqester".
The game is an off shoot of the, then popular, In'nin series of RPGs by Pandora Box, stretching across the Game Boy, Super Famicom and PlayStation.
The symbols that appear on floating balls in the attract mode are Siddham, a writing system used in Japan for writing Buddhist mantras and sutras in Sanskrit.
Planners : Takehiko Hoashi, Kenji Tanii, Kaim Labo
Designers : Motakazu Tokoro (Player), Takehiko Hoashi (Monster and stage)
CG Designers : Masahiko Takai, Toshinobu Komazawa and MOSScorop staff
Sound designer : Satoshi Akamatsu
Programmers : Kenji Tanii, Satoshi Akamatsu
Hardware : Kazuhisa Takasu, Masahito Aizawa
Voices : Misato Suzuki, Yukimasa Kishino, Kenji Tanii, Satoshi Akamatsu, Takehiko Hoashi
Mouhitu Designer : Tomoyo Sekiguchi with Pen
Cell Animation : Motokazu Tokoro, Arcadia
Special Thanks : Pepe, Mayumi Ohno, Action Castaff, Aoni Production, Osamu Saitoh, Masato Nakashima
Game's ROM.