Mine8 © 1977 Felt, Doug.
Has the player cross a minefield. Each turn the player can choose in what direction to travel and for how long (with a limit of 8.5 seconds). The player sees only a limited distance and must reach the other side within three minutes. The distance the player covers depends on his pain level. There are multiple terrain types that impede vision or slow the player down (clear land, hills (slows player, but gives larger view), bushes (increase pain and reduce vision), ledges (cannot be passed), rocks (increase pain after long travel), lakes (the player must stop and can then start swimming).
Mines usually become visible when the player is near, but due to the turn based nature of the game it might be too late. Mines can have various effects: Stun the player, knock unconscious, break a limb, fling the player away, or instantly kill the player. Mines will also spin the player around making it hard for the player to see where he or she came from. The player can try to find tracks left behind in most terrain.
When the player reaches the end a map of the minefield can be printed which shows the path travelled by the player.
Written by: Doug Felt