Swordfight © 1983 M Network
The goal of Sword Fight is simple, hit your opponent enough times until he's dead. Your hit points are shown as circles underneath each player. Your warrior has three different types of swings: a left slice, a right slice, and an overhead chop. Each type of swing has it's own advantages and disadvantages, so it's up to the player to determine which swing is appropriate at the time. Of course Sword Fight would be much of a game if all you could do is attack, so your player also can block the various blows that are thrown at him.
Unreleased prototype.
Sword Fight never saw release during the 2600's heyday, but Intellivision Productions produced a limited number of professionally produced carts in 2000. These carts sold out quickly and due to copyright restrictions the ROM file has not released, making it still widely unavailable to most gamers. According to the Blue Sky Rangers, Mattel was trying to promote one player games and since Sword Fight was two players only it was shelved. A similar fate befell Sea Battle which was also finished around the same time.
If the graphics of Sword Fight look a little odd, it's because of an interesting technique used by programmer Stephen Tatsumi. Stephen used background graphics to increase the player size, this made for much larger (if slightly blocky) characters that are unique amongst 2600 games.
Programmer: Steve Tatsumi
Sound: Patricia Lewis Du Long
CONSOLES:
"Atari Flashback 5" (oct.1, 2014) by AtGames
"Atari Flashback 6" (sept.15, 2015) by AtGames
"Atari Flashback 7" (oct.1, 2016) by AtGames
"Atari Flashback 8" (sept.22, 2017) by AtGames
"Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
"Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
Game's ROM.