Guns N' Roses © 1994 Data East Pinball.
Game ID: 500-5529-01
Data East Version 3 (BSMT & 128x32 Display)
Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chips : BSMT2000 (@ 24 MHz)
Released in July 1994.
Approximately 3,000 units were produced.
Lyman programmed the video mode for GNR, it was subsequently recycled in Sega's 1997 "Star Wars Trilogy" (with different art) and in Stern's 1999 "Harley-Davidson".
All slingshots | 100 points |
Left and right inlanes reveal bonus targets that are worth 100,000 points when hit. | |
Left and right outlanes | 1 point |
Bumpers | 1,000 points. |
Three red targets | 5,000 points each. |
Knocking all three red targets down 50,000 points, opens shot at multiballs. | |
Orange targets | 5,000 points. |
Left outlane target | 5,000 points. |
Yellow targets | 5,000 points. |
Knocking down all yellow targets opens bonus area. | |
Three bottom green targets | 10,000 points |
Knocking down all green targets 1,000,000 points. | |
White targets 5000 points. | |
Knocking all white targets down 50,000 points. | |
Light G U N S N R O S E S for extra ball. |
Game Design: John Borg, Slash
Game Software: Lonnie D. Ropp
Display Software: Orin Day
Software Support: Neil Falconer, Masaya Horiguchi, Lyman F. Sheats Jr., Kevin Martin, Alison Quant, Brian A. Rudolph
Mechanical Design: Norm Wurz, John Trilik, Lonnie Mihin, Joe Balcer, Paul Lesley
Cables: Phillis
Dot Madness: Scott Michael, Sally Davis, Kurt Andersen, Jack Liddon
Game Art: Markus Rothkranz, Margaret Hudson
Sounds & Music: Brian Schmidt, Axl Rose, Dizzy Reed, Duff McKagan, Gilby Clarke, Matt Sorum, Slash
BOM: Bob Karegaines
Technical Support: Arnie Aarstad, Jay Alfer, Joe Blackwell, Doreen Clarke, Jim Gorman, Steve Novak, Eric Winston
Inspiration for 110%: Tetsuo Fukuda
Special Thanks: Axl Rose, Slash, Wes Moore, Jim Ross, Don Thorne
Additional Thanks: Joe Kaminkow
Game's ROM.