Xevious © 1984 Namcot (Namco ltd label for home releases)
Xevious is a vertical shooter by Namco and is the conversion of their classic arcade game originally released in December 1982 (Japan; USA = February 1983).
The game is set on planet Xevious where the enchant super-computer GAMP has awakened after thousands of years of sleep. SOL towers appear from all over the world and signal the imminent invasion.
Attack drones, planes, amphibious vehicles and large fortresses; now swarm the land and must be stopped. The player takes control of the heavily armed Solvalou fighter equipped with surface bombs and a standard gun.
Enemies attack on two different levels, some are airborne whereas others are ground targets. Ground enemies such as tanks and guard towers can only be destroyed with bombs and the aid of a rather small crosshair. This target system is at the core of the gameplay and flashes red when a bomb thrown down.
Xevious features some unique enemies - mysterious ground installations such as the Solbak don't attack but are designed to gather information about the player's fighter - destroying them temporary decreases the enemy's attack power. Each stage in Xevious scrolls continuously and there is no break between them. Area's borders are indicated by thick forests and this is where the player is sent back when shot down (unless he proceeded further than 70% of this area).
The game features 10 areas (which loop back to the first stage) and a double player mode (alternated turns).
Cartridge ID: NXV-4900
Players: up to 2 (alternate)
Controls: d-pad 8 ways
Buttons: 2
[A] = throw bomb down, [B] = shoot frontal gun
Xevious for Famicom was released on November 8, 1984 in Japan for a retail price of 4900 Yen. It was the third title published by Namcot on the Famicom.
The 1983 copyright year wrongly refers to the Atari version of Xevious, published in February 1983. The Japanese version of Xevious was published in December 1982.
Xevious has 'S' flags known from coin-op "New Rally X" and award an extra life. Sol citadels are hidden. The game automatically ramps the difficulty up until you can't take it anymore, just like coin-op original.
Export releases:
[US] "Xevious - The Avenger [Model NES-XV-USA]"
[EU] "Xevious [Model NES-XV-EEC]"
* You don't need to shoot all the flashing cannons when you're encountering the 'boss'. The only thing you're required to do when fighting the 'boss' is to shoot the center and proceed farther.
* Rotary square enemies (gray and black, flying) are indestructible.
* 'S' flags are well hidden: the first one is somewhere in the 2nd river after you start the game; the 2nd: near the lake, after a series of 7 trees and up north the pyramidal enemy; the 3rd: near the entrance to the dock after a long flight between ports; and the 4th (last): on the desert, past the lake, near 4 ground enemies (2 pyramidal, 2 circular). Note the flags can be picked up only once, so if you begin another loop, they'll not appear in these locations.
Main: Kazuo Kurosu (Kei Cross)
Music Composer: Yuriko Keino
Sound: Nobuyuki Ounogi
Assist: Masanobu Endou (Everzoo End), Haruhisa Udagawa (Hal Udagawa)
Tester: Koichi Yamamoto (Shidashi Yamamo)
CONSOLES:
Nintendo Wii [Virtual Console] (Dec.2, 2006) "Xevious [Model FASJ]"
Nintendo Wii [Virtual Console] (Jul.29, 2008) "Xevious [Model FASK]"
Nintendo Wii U [Virtual Console] (Apr.27, 2013) "Xevious [Model FALJ]"
HANDHELDS:
Nintendo Game Boy Advance [Famicom Mini Series] (Feb.14, 2004) "Xevious [Model AGB-FXVJ-JPN]"
Game's ROM.
Game's description by Laurent Kermel; http://www.videogameden.com