JuJu Densetsu © 1991 Sega Enterprises, Limited.
This Mega Drive conversion uses the same sprites as the original TAD's Arcade game but had the level data rewritten for a better console gaming experience.
Game ID: G-4064
Cartridge ID: 670-1906
Cartridge Size: 4 Mb
Cover ID: 670-1907
Barcode: 4 974365 540647
JuJu Densetsu for Mega Drive was released on January 31, 1992 in Japan.
Reviews:
April 1992 - Joypad N.7 (Page 72-75) [FR]: 91/100
GAME GENIE CODE: RGPA-A60L
Don't stop walking when you shoot. Toki normally stops walking everytime you shoot.
GAME GENIE CODE: BWST-AA26
Invincibility. Enemies die as soon as you touch them. Also works on some hazards. Does not work on spike pits.
GAME GENIE CODE: RGRT-A6YY
Jump shoes are always active (makes you jump higher). Can be combined with the High jump code below to jump even higher.
GAME GENIE CODE: AACA-B2DR
High jump. Can be combined with the "Jump shoes" code above to make you jump even higher. You can modify this code to make you jump as high as you want, but if you jump too high, you'll die.
GAME GENIE CODE: ALST-BE44
Slow moon descent when jumping.
GAME GENIE CODE: AGST-BE44
Super slow moon descent when jumping. Makes the jumping sections MUCH easier.
GAME GENIE CODE: ALNA-AA7N
Select any weapon. Pause the game, then hold down the C button and press Down
until you get the weapon you want.
GAME GENIE CODE: ALNA-AA7N BGNA-AAGE
Select any weapon, and there are 2 new weapons to choose from. Pause the game, then hold down the C button and press Down until you get the weapon you want. There are now 2 extra weapons that aren't normally available in the game. The first one (designated by AAAA), shoots giant balls that pass through solid objects. The second one (designated by a blank icon), shoots little flying ape fairies with magic wands that fly around you and kill any enemies they touch.
GAME GENIE CODE: ALNA-AA3R
Select any level. Pause the game, then hold down the B button and press Up, Down, Left or Right to select the level/stage you want.
GAME GENIE CODE: AKSA-CA40
1 hit kills enemies and hazards.
Game Design: Gonchan
Programmer: Toshiaki Yajima (Yajima), Tsukasa Aoki (Aoki)
Character: Kanchan, Toriumi, Hiroyuki Hirama (Hirama), Okiyama
Sound: Masayuki Nagao (Nagao), Hirofumi Murasaki (Murasaki), Morihiko Akiyama (Akiyama)
Game's ROM.