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Super Mario - Yossy Island [Model SHVC-YI]

Nintendo Super Famicom cart. published 29 years ago by Nintendo Co., Ltd.

Listed in MAME

スーパーマリオ ヨッシーアイランド © 1995 Nintendo Company, Limited.
(Super Mario - Yossy Island)

Yossy Island is an action/platform game. It is the sequel of Super Mario World and is set in the past, when Mario was just a baby. Much like the old story of babies being delivered by a stork and in a bassinet, the game starts as Mario and his twin brother are carried to their parents... But things do not really work out that well, and a curious flying character on a broom hits them, stealing one of the baby and forcing the stork to drop baby Mario in the open sea. Thankfully, he safely lands on an tiny island, home of the Yoshies, and at first they do not really know what to do with this unusual visitor. Quickly, they decide to take the baby to his parents, while Kamek, the evil mind behind the babies kidnaping, sends his forces to capture Mario. Unlike other games of the series, the player controls a Yoshi and baby Mario simply sits on his back. When Yoshi receives a hit, Mario gets thrown in the air and ends up floating in a little bubble. A count down starts and if Yoshi fails to rescue baby Mario, Kamek's evil toads capture him. This timer can be increased by collecting stars along the way or by reaching check points. Yoshi's primary weapons are eggs that he can collect from special green egg blocks, or by 'ingesting' his enemies. When Yoshi eats baddies, he can spit them out or make green eggs out of them (by pressing down). Yossy Island has countless possibilities - Yoshi can shoot eggs, leap and hang in the air, stomp the ground, eat special items and later in the game even turns into a helicopter or a digging machine. The game is literally huge with six large worlds made out of eight levels each (plus several bonus levels, boss stages and mini games).

Goodies for Super Mario - Yossy Island [Model SHVC-YI]
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TECHNICAL

CART ID: SHVC-YI

TRIVIA

Released on August 5, 1995 in Japan for 9800 Yen.

The development of this game started on February 1, 1992.

It is one of only three SFC games released in the console's lifespan to make use of the Super FX 2 chip, the others being DOOM and Winter Gold.

If the game detects anything other than a Control Pad plugged into either port, it will display this error message until the offending device is removed.

Export releases:
[US] "Super Mario World 2 - Yoshi's Island [Model SNS-YI-USA]"
[EU] "Super Mario World 2 - Yoshi's Island [Model SNSP-YI-NOE]"
[EU] "Super Mario World 2 - Yoshi's Island [Model SNSP-YI-FAH]"

SERIES

1. Mario Bros. [No. TMA1-UP] (1983)
2. Super Mario Bros. [Model HVC-SM] (1985, Famicom)
3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom)
4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom)
5. Super Mario Land [Model DMG-MLA] (1989, Game Boy)
6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom)
7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy)
8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy)
9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom)
10. Super Mario 64 (1997, Nintendo 64)
11. Super Mario Sunshine (2002, Gamecube)
12. Yoshi's Island DS (2006, DS)
13. New Super Mario Bros. (2006, DS)
14. Super Mario Galaxy (2007, Wii)
15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii)
16. Super Mario Galaxy 2 (2010, Wii)
17. Super Mario 3D Land (2011, 3DS)
18. New Super Mario Bros. 2 (2012, DS)
19. New Super Mario Bros. U (2012, Wii U)
20. New Super Luigi U (2013, Wii U)
21. Super Mario 3D World (2013, Wii U)

STAFF
PORTS

HANDHELDS:
japan Nintendo GBA (2002) "Super Mario Advance 3 - Yoshi's Island + Mario Brothers [Model AGB-A3AJ-JPN]"

SOURCES

Game's ROM.
Game's description by Laurent Kermel; http://www.videogameden.com