Sonic Spinball © 1994 Sega Enterprises, Limited.
Game ID: 2526
Package ID: 671-3874
Cartridge ID: 670-4140
Sonic Spinball for Game Gear was released in September 1994 in North America.
* Cheat Codes: Enter the options menu and select the Sound FX option. Then, play one of the following sequences of sounds to enable the corresponding effect (the screen will then shake to confirm correct code entry).
00 03 01 01 05 05 : Start with 9 lives
01 01 01 02 05 00 : Weak gravity
00 08 02 07 06 06 : Very weak gravity
00 03 01 09 06 08 : Strong gravity
00 08 00 07 07 01 : Strong inverted gravity
01 01 01 01 04 01 : Scene View: Title Screen
01 01 01 01 04 02 : Scene View: Veg-O-Fortress rising
01 01 01 01 04 03 : Scene View: And there comes Sonic and Tails...
01 01 01 01 04 04 : Scene View: Sonic, go ahead!!
01 01 01 01 04 05 : Scene View: Toxic Tools Screen
01 01 01 01 04 06 : Scene View: Toxic Tools Stage
01 01 01 01 04 07 : Scene View: Toxic Tools Boss
01 01 01 01 04 08 : Scene View: Bonus Screen
01 01 01 01 04 09 : Scene View: 1st Bonus Stage
00 05 02 08 07 00 : Reset to title screen
00 02 01 01 06 06 : Huge Sprites
00 09 00 01 06 08 : Free movement (Pause the game and press 1+2 and use the control pad to move about freely)
00 02 01 05 06 06 : Stage Skip (Pause the game and press Down to skip stages)
00 01 01 07 07 03 : Reset Mode (Pause the game and press 1+2)
00 04 02 05 05 07 : Fast Music
00 02 02 00 06 09 : Reverse colors
00 09 01 02 05 04 : Reverse colors + Fast Music
00 04 02 09 06 04 : 50% speed
00 05 01 03 07 00 : 25% speed
00 05 00 03 06 00 : Show year and version
Lead programmer : Hideki Ikeda
Lead artist : Michael Chung
Producer : Jason Lewis
Programmers : Terry Kirch, Frank E. Lucero, Hooell Monleon, Roy Pitchford, Alan Shapiro
Artists : Sandy Christensen, Michael Tamura
Technical director : Michael Terlecki
Art Director : Maureen Kringen
Musical composition/sound effects : Paul Gadbois (music director), David Delia, Howard Drossin, Brad Scott Gish
Graphics utilities : Claude Foucault, Alex Suzdaltsev
Multimedia support : Fred Weimer, Steven Lashower
Gameplay consultation : Jack Loh
Physics consultation : Dr. Scott Gould
Special thanks to : Steve Apour, John Duggan, Jim Tomasko, Chris Warner, everyone at Sega Technical Institute, Western Arcade, Ric "Big Dog" Curtis, Bob Morrison, Kevin Lee, John Kuwaye, James Brandstetter, Brianna Left. Lucero, Dr. Michael E. Klein, Tails
Sega of America
Product manager : Chrissie Huneke
Gamegear marketing : Robert Lindsey
Manager of test : Steve Patterson
Lead tester : Marc Dawson
Assistant lead tester : Stan Weaver, Gregg Vogt
Testers GG : Crisi Albertson, Jennifer Brozek, Joe Cain, Ivan Foong, Lawrence Gibson, Rick Greer, Randall Hauser, Richie Hideshima, Darin Johnston, Jeff Loney, Ryan McLaughlin, Joanna Pataki, David Perkinson, Loran Pudinski, Sam Saliba, Kevin Seiter, Tim Spengler, Mark Subotnick, Maria Tuzzo, Matt Underwood, Fernando Valderrama, Alex Villagran, Greg Watkins, David Wood, Bill Person, Greg Becksted, Brian Harp, Andrew Podesta
CONSOLES:
Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]"
Nintendo GameCube (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]"
Nintendo GameCube (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]"
Game's ROM.