Under Night In-Birth Exe: Late © 2013 Ecole Software.
Sega Ringedge 2 Hardware
CPU: Intel/AMD Multicore
VDP: R2100 Caustic Series2 Ray Tracing Acceleration card:
Bus: PCIe x8 Gen 2.0 – single height half length
Power: 30 Watts maximum, bus powered (no PCIe external power required)
OS Support: Windows 7 and Vista (32-bit and 64-bit)
On-board memory: 4 Gbytes of scene geometry (up to 60 million triangles)
System memory: same as 3D application (e.g, Maya). For optimal performance all memory channels should be fully populated
Ray-tracing hardware: one Caustic RTU (ray-tracing unit) chip
RAM: 4 – 8GB DDR3
API: PowerVR OpenRL
This game was location tested from July 26, 2013 to August 01, 2013 at Club Sega Akihabara and at Sega Nanba Avion (Osaka). Then, it was released on September 09, 2013.
1. Under Night In-Birth (2012)
2. Under Night In-Birth Exe: Late (2013)
3. Under Night In-Birth Exe: Late[st] (2015)
Developed by: French Bread
Game's screenshots.
Official website; http://inbirth.info/