Off-World Interceptor Extreme © 1995 Crystal Dynamics.
A souped-up, fuel-injected, PlayStation-powered version of one of the baddest 2-player combat games around! Off-World Interceptor Extreme is a thrill-packed ride through some of the most hostile terrain to be found as the player races around 6 alien worlds packed with detailed 3-D scenery and natural hazards.
There are 26 punishing levels playable either head-to-head via split screen or solo, and in this extreme version there's an option to play as a bounty hunter. This story-based option adds depth to the already challenging gameplay as you track your quarry, earning the right to go one-on-one in a fight to the death.
Game ID: SLUS-00020
Released on September 29, 1995 in the USA.
Export releases:
[EU] "Off-World Interceptor Extreme [Model SLES-00047]"
[JP] "Off-World Interceptor Extreme [Model SLPS-00122]"
Producers: Tim Roberts, Bill Mitchell
Programmers: Adrian Longland, Lloyd Pique, Mei-yu Li, Brian Brandt, Daniel Chan
Additional Art: Steve M. Suhy, Andy Mitchell
Additional Sounds: Steven S. Henifin, Susan Michele
Video Compression: Dan Brazelton, Leland Susser, Matthew Alexander
Additional Game Design and Level Planning by Blam: Jay Minn, Jeronimo Barrera
Special Thanks to: Greg Marquez (for Technical Assistance)
Test Manager: Ben Szymkowiak
Lead Tester: Gerald Vera
Assistant Lead Tester: Caroline Esmurdoc
Testers: Edward Chennault, Scott Hill, Billy Mitchell, Lawrence Monji, Alex Ness, Kenny Reeves, Kevin Seiter, Eric Simonich, Jeff Todd, Serguei Savtchenko, Richard D'Aloisio
Manual: Carol Ann Hanshaw
Game's CD.