Final Fantasy Tactics © 1997 Square Co., Ltd.
The styles of FINAL FANTASY and OGRE BATTLE converge in FINAL FANTASY TACTICS, a strategy RPG created by the minds behind those classic series. A tale of political intrigue and betrayal woven through a complex web of interpersonal relationships, this game requires you to follow a convoluted plot through several twisting chapters. You assume control a young noble named Ramza, a young lad embroiled in a political revolution that spirals into a supernatural threat endangering the entire world. The influence from the FINAL FANTASY games is seen in the monster designs, spells, weapons, and most notably the character classes. Known as jobs, these character types are taken directly from FINAL FANTASY V, and allow you to completely customize your characters' abilities. On the battlefield you will feel the gameplay ties to TACTICS OGRE, as you maneuver your allies around the grid-based map in turn-based strategic combat. The game also features an epic soundtrack from the composers of the OGRE BATTLE series, Masaharu Iwata and Hitoshi Sakimoto.
CD1 ID: SLPS-00770
CD2 ID: SLPS-00771
Final Fantasy Tactics was released on June 20, 1997 in Japan.
Re-Editions:
[JP] "Final Fantasy Tactics [Model SLPS-91435]" (PS one Books, 2001)
[JP] "Final Fantasy Tactics [Model SLPM-87392]" (Ultimate Hits, 2006)
Export releases:
[US] "Final Fantasy Tactics [Model SCUS-94221]" (1998)
Squaresoft
Art Direction: Hiroshi Minagawa
Character Designed by: Akihiko Yoshida
Battle Maps: Hideo Minaba
Character Animation: Rumiyasu Sasaki
Visual Effects: Jiro Mifune
Battle Map Creators: Yuko Abini, Yuki Aguma, Akane Haruki, Nobuyuki Ikeda, Akiyoshi Masuda, Koji Matsuhita, Yuka Miyamoto, Toshiyuki Mogi, Tsutomu Mouri, Rena Sasaki, Sachiko Tanabe, Misako Tsutsui, Takahiro Yamashita, Takaharu Tanaka
Character Animators: Mieko Hoshino, Konomi Ishizuka, Kiyofumi Kato, Toshiaki Matsumoto, Eiichiro Nakatsu, Tsuyoshi Namiki, Makato Sawano, Yuichi Shiota
Visual Effect Artists: Yoshimasa Furukawa, Noriko Ikeda, Taizo Inukai, Yuko Hatae
Main Program: Taku Murata
Visual Effect Program: Hiroshi Ono
Event Program: Tetsuji Iwasaki
Additional Program: Masaaki Kubo, Kazuhisa Murakami, Kazuo Suzuki, Yoshinori Tsuchida
Music & Original Score by: Masaharu Iwata (Masaharu "Rezon" Iwata), Hitoshi Sakimoto (Hitoshi "YmoH.S" Sakimoto)
Sound Programmer: Hidenori Suzuki
Sound Engineer: Motoko Watanabe
Recording & Mixed Engineer: Kenji Nagashima
Planners: Tsukasa Fujita, Daisuke Fukugawa, Nobuyuki Inoue, Kazutoyo Maehiro, Kiminori Ono, Takayuki Suguro
Executive Producer: Tetsuo Mizuno, Tomoyuki Takechi
Co-Producer: Michio Okamiya
Game Designed by: Hiroyuki Itou
Written by: Yasumi Matsuno
Directed by: Yasumi Matsuno
Produced by: Hironobu Sakaguchi
Movies
Director of Movie: Toshiyuki Momose
Production Coordinator: Keiko M. Randolph
Production: Animatek International