Turtle Bridge © 1982 Nintendo Co., Ltd.
The player uses a line of five turtles as stepping stones to transfer baggage from one side of a river to the other. Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses. The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package. Two to ten points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of game play to accrue 1000 points. The score board only has 3 digits, so once 999 is exceeded it rolls over to 000. Lives are lost if the explorer lands on a turtle that dives. A life can be recovered at the score levels 200 and 500. The game ends when all lives are lost.
In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives. In Game B, all turtles will dive from the outset, while the colleague appears less frequently.
Model TL-28
Released on February 1, 1982 in Japan.
Game&Watch developer Masao Yamamoto takes pride in the fact that Turtle Bridge, unlike most Game&Watch titles, was wholly his concept instead of having heavy in?uence from Gunpei Yokoi.
By: Masao Yamamoto
CONSOLES:
Game Boy Color (1999) "Game Boy Gallery 3 [Model DMG-AGQJ-JPN]"
Game Boy Color (1999) "Game & Watch Gallery 3 [Model DMG-ACQE-USA]"
Game Boy Color (2000) "Game & Watch Gallery 3 [Model DMG-ACQP-EUR-2]"
Game Boy Color (2000) "Game Boy Gallery 4 [Model DMG-ACQU-AUS]"
Game's picture.
Game's ROMs.