007 - Everything or Nothing © 2004 Electronic Arts.
EA has gone all out, casting Pierce Brosnan, Willem Dafoe, Shannon Elizabeth, Mya and Heidi Klum in Everything or Nothing, its latest 007 GCN game. They've even gone as far as hiring veteran Bond screenwriter Bruce Feirstein, co-writer of Tomorrow Never Dies and GoldenEye, to concoct Everything or Nothing's gripping plot.
Everything or Nothing isn't just about star power -- it incorporates huge graphical and gameplay changes, one of the biggest of which is the switch from first-person to third-person view. Now your view is positioned behind the super-suave agent, giving you a more cinematic view of the action as you gun down henchmen and rappel off buildings.
Everything or Nothing offers a staggering variety of gameplay. Each mission has multiple methods of completion. The game features a significant number of vehicle missions. In addition to white-knuckle driving sequences, you'll even get a chance to pilot a well-armed chopper through a narrow canyon and an ancient temple packed with enemies. Complete difficult objectives to earn rewards like production photographs, player models and bigger and better gadgets.
In Everything or Nothing, MI6 pulls Bond away from his usual life of jet-setting around the world, sipping shaken martinis and enjoying high-stakes baccarat, to investigate the disappearance of a nanobot prototype from an Oxford University research laboratory. Bond specializes in thwarting the diabolical plans of international arch villains, and this time he'll be squaring off against ex-KGB agent Nikolai Diavolo (played by Willem Dafoe). EA has also brought back everyone's favorite iron-jawed giant, Jaws -- but don't expect a teary reunion between Bond and the big guy.
The quick-witted Q -- played by John Cleese -- provides a lorry-load of unforgettable high-tech boy's toys. You'll get access to gadgets like the coin grenade, grappling gun and even a Q-Spider field intelligence robot. Of course, Bond only drives the best, and this time gamers will have a crack at handing a Porsche Cayenne Turbo (conveniently tricked out with rockets and heavy machine guns), Triumph Daytona 600 street bike, and the essential British sports car -- an Aston Martin Vanquish.
007 travels to a wide variety of locations in Everything or Nothing, ranging from the French Quarter of New Orleans to Moscow's Red Square. And with knockout Bond girls like Shannon Elizabeth and Heidi Klum, Bond has ample opportunity to uphold his reputation as an international ladies man.
To complement the stunning single-player campaign, Everything or Nothing comes packed with a fun multiplayer component. The multiplayer modes include Race, Scramble and Arena. In Arena, the view switches to an overhead isometric view and players slug it out in a large chamber littered with weapons and traps.
After extensive hands-on play, it's clear that Everything or Nothing is the most exhilarating and cinematic 007 game ever released.
GAME ID: DOL-GENE-USA
This game was the first bond game to feature actual actors who could be realistically cast as their characters. It's also the first Bond game to use Pierce Brosnan's voice.
The multiplayer servers were shut down on January 13, 2006.
James Bond will return...
Featuring the voices of: Pierce Brosnan (James Bond), John Cleese (Q), Willem Dafoe (Nikolai Diavolo), Judi Dench (M), Heidi Klum (Katya Nadanova), Shannon Elizabeth (Serena St. Germaine), Misaki Ito (Q Assistant), Richard Kiel (Jaws), Mýa Marie Harrison (Mya Starling)
Title Song "Everything or Nothing" performed by: Mýa Marie Harrison
Title Song "Everything or Nothing" written by: Ron Fair, Mýa Marie Harrison, Randy Bugnitz
PRODUCTION TEAM
Executive Producer: Scot Bayless, Nicholas Earl
ACTION PRODUCTION TEAM
Senior Producer: Scott Bandy
Producer: Joel Wade
Associate Producers: Trevor Jalowitz, Erin Turner
DRIVING PRODUCTION TEAM
Senior Producer: Scott Blackwood
Associate Producers: Jason DeLong, Al Escudero
Assitant Producers: Robert Davidson, Kristian von Ferson
ACTION DEVELOPMENT TEAM
Senior Development Director: Thomas Boyd, Scott Taylor
Development Director: Stephen Barry, Gordon Chen, Michael Condrey, Simon Ffinch
Engineering Manager: Gene Cook
DRIVING DEVELOPMENT TEAM
Senior Development Director: Marcel Laforce
Franchise Development Director: Harry Ross
Development Director: Mark Little, Steve Martin
Technical Director: Brad Gour
CORE ENGINEERING
Lead Engineer: Erik Strickland
Engineers: Daniel Burnash, David Chen, Nicholas Fullagar, Adam Gousetis, Garrett James, Chris Killpack, Andrew Lacey, James Petrick, Nathan Pooley, Yuri Syrov, Jason Yao, Stephen Yuen
DRIVING ENGINEERING
Lead Engineer: David Lucas
Engineers: Gary Bearchell, Joshua Brown, Andrew Brownsword, Alan Bucior, Gregory D'Esposito, Peter Doidge-Harrison, Ryan Ho, Gabriel Holmes, Nenad Jankovic, Khalid Khalkhouli, Mike Kiernan, Peter Lolley, Ted Middleton, Tim Morris, Wes Potter, D. Stuart Riffle, Andrew Routledge, Gary Shaw, Manu Singh, Stan Tung, Lance Wall, Phillip Weeks, Nathan Whitaker, Tedd Streibel
Additional Engineering: Amar Atwal, Andrew Fei, Ju-Lian Kwan, Jimmy Li, Alven Mei
GAMEPLAY ENGINEERING
Lead Engineer: Louis Gascoigne
Engineers: Morgan Betts, Richard Jobling, Peter Ju, Jordan Maynard, Brad McKee, James Pak, Sachin Pansuria
Lead Content Engineer: Clarence Co
Engineering Interns: Jeff Brasket, Ian Patterson
TOOLS ENGINEERING
Development Director: James Rogers
Engineers: Todd Allendorf, Sha Sha Chu, Ron Booth, Paul Schlegel, Miguel Goncalves, Junichi Kimura, John Melvin
Engineering Interns: Andy Kempling, Andy McCollum
Development Assistant: Ashley Monif
ADDITIONAL ENGINEERING
Additional Engineering: Laurent Benes, Jeffrey Litz, Steve Timson, Kurt Reiner
Game-flow: Bryan Chan, Mark A. Fong, Masami Yamada
Quarium: Bart J. Besseling, David Blair
MULTIPLAYER
Sr. Level Designer: Wright Bagwell, Mike Daugherty
Level Designer: John Spitzer
Lead Artist: Stephen Tang
Software Engineer: Pratik Patel
Artist: Tyler Rockwell
Design: Dennis Tierney
Engineering: Dennis Tierney
DESIGN TEAM
Lead Designer: Jason VandenBerghe
Designer / Art Manager: Chuck Beaver
Senior Designer: Brent Iverson
Design/Production Intern: Serena Lam
LEVEL DESIGN
Sr. Level Designer: Aaron Halon
Level Designers: Nicholas Corea, Kacper Centkowski, Egan Hirvela, Greg Rizzer, Marc Wilhelm
Level World Builders: Thomas H. Holt, Steven C. Smith
Assoc. Level Design: Jatin Patel
Level Design Tech: Thomas Van Velkinburgh
ACTION ART TEAM
Art Director: David Carson, Jay Riddle
Art Production Managers: Gabriel Hernan Villarrubia, Cate Latchford
Art Production Assistant: Sarah Jenny Fuchs
Technical Art Director: Kevin Cureton, Greg Dismond, Shayne Herrera
Technical Artists: Craig Allen Brown, Becky Chow
Concept Artists: Jason Courtney, Norman Felchle
Story Board Artists: Bosco NG, Derek Thompson
Camera Layout Artist: Sue Gleadhill
Lead Effects Artist: Matt Head
FX Artists: Jamie Kirschenbaum, Brian McSweeney
Video Post Production Editor/Designer: Scott Whitney
DRIVING ART TEAM
Art Director: Habib Zargarpour
Art Production Managers: David Adams, Kat Hayduk
Lead Artist: Eduardo Agostini
Technical Artists: Michael Paul
Concept Artists: Shaun Hayes-Holgate, Lorraine Marue-Mimura, Peter Rubin
FX Artists: James Kiang, Lee Rosenbaum
Lead UI Designer: Yukiko Arikawa
UI Designer: Alex Portilla
Pre-Rendered Cinematics: MondoMedia Inc.
CHARACTER TEAM
Lead Character Artist: Darren Pattenden
Character Artists: Anthony Mars, Paul David, Stewart Lew
Character Designer: Iain McCaig
Lead Character TD: Eric Vignola
Character Riggers: Justin Prazen, Debbie Young
ACTION ANIMATION TEAM
Directing Animators: Dave Rader, Stephen Weston
Animators: Russell Cahalan, Christine Hermsmeyer, Tim Keon, Gary Macarevich, Ace Miles, Cory Rogers, Ted Sanger, James Straus, EunJin Suh, Fabio Tovar, Mark D. West, Lionel Voillat
DRIVING ANIMATION TEAM
Lead Animator: George Ashcroft
Animators: Matthew Doell, Mark Fraser, Lisha Houng-Lee, Richard Sirohi, Phillip F. Tiqui, David White
ACTION MODELING AND TEXTURE TEAM
Lead Modeler: Suzanne Onodera, Ross Harris
World Modelers: Christopher D. Demers, Chris Jung, Mike Kaczmarek, Gene Mocsy, Michael Robert Morehead, David Mosher, Rachel Nador
Lead Texture Artist: Joe Salud
World Textures: Logic Canales, Robbin Huntingdale, Kristen Russell
DRIVING MODELING AND TEXTURE TEAM
Lead Modeler: Andy Fuller, Gregg Haggman, Curtis Hoines, Carl Jarrett, Anthony Leonati
Modelers: Matthew Aldrich, Lily Bai, Garth Buzzard, Kai Chamberlain, Anthony Eric Gabas, Jude Godin, Gary Lai, Joshua Lee, Jen Morgan, Julien Proux, Borwen Shiau, Luke Villanueva, David White, William Wong
Lead Texture Artist: Phillip Chow, Bob Parr
Additional Art: Alan Blouin, Jay Bulbrook, Alan Harrison, Ole Uttuslien
ACTION LIGHTING TEAM
Lead Lighter: Larry Weiss
Lighters: Donna Bennett, Matt Christmann, Stephanie Katritos
Project Assistants: Kathleen Tarnutzer, JJ Stott
DRIVING LIGHTING TEAM
Lead Lighter: Felix Mendoza
Lighters: Debbie Driediger, Marnie Marshall
Production Support: Tara Cottam, Lia Siojo
ACTION AUDIO TEAM
Audio Director: Marc Farley
Bay Area Sound Department: Sound Designers: Clint Bajakian, Julian Kwasneski
Sound Effect Editors: Nathan Smith, Jared Emerson-Johnson, Ben Frost, Eli Yerbury
Berkeley Sound Artists: Sound Designers: James LeBrecht, Matthew Spiro
Foley Artist: Dian Langlois
Additional Sound Design: Paul Gorman, Ken Felton, Soundelux
Interactive Music Editor: David Levison
Sound Effects Implementation: Zachary Joel Fuller, Paul Mogg
Dialog Implementation: Alan Feng
Composer: Sean Callery
Orchestrator: Jonathan Sacks
Additional Orchestration: Benoit Grey
Music Editor: Jeff Charbonneau
Music Score Mixer: Larold Rebhun
Copyist: Harold Garrett
Contractor: David Sherr
Pro Tools Recordist for Orchestra: Thomas Graham
Additional Audio Support: Steve Limonhoff
DRIVING AUDIO TEAM
Audio Director: Jennifer Lewis
Audio Team: Adam Boyd, Jason C. Ross
Additional Audio: Francois Lafleur, Eric LeBlanc, Christine McLeod, Bryan Rennie, Paul Shatto, John Tennant
Additional Music: Jeff Tymoschuk
ACTION QUALITY ASSURANCE TEAM
QA Director: David Steele
QA Sr. Manager: Terry M. Barwegen
QA Leads: Colin Clarke, Doug Doine, Shinichiro Ohyama
Senior QA Engineer I: Behrang Garakani
QA Analyst II: Nelson Rodriguez
QA Platform Specialists: David Constantino, Shereif Fattouh
Additional QA Leads: Matthew Dominguez, Aaron Hydrusko, Deni Skeens, Brad Solari
QA Senior Testers: Dusty Booker, Syruss Tuttin Flyte
Testers: Daniel Allender, Shaun Alonzo, Kris Alles, Ryan Bailey, Jonathan Beyer, Bret Bridges, Bruce Burrows, David Bushee, Mark Castaneda, Lenny Ray Castillo, Carble Cheung, Will Chou, Louie Chow, James DeGuzman, Greg Dendy, Jordan Dodge, Dan Dwonch, Bryan Enriquez, Jason Estebez, Sheldon Ferguson, Marco Flandez, Derek Freund, Edward Han, Richard Hartzell, Eric Hicks, Aaron Hildebrand, Jeremiah Holland, Brian Huang, James Impey, Jarrod Jacobs, Steven Jenkins, Jacob Juan, Josh Katz, Darron King, Tom Kowalski, David Lake, Matt Landi, William Lane, Raymond Langford, Benjamin Lee, Kevin Lee, Terence Lintoco, John Alex Mack, Marcin A. Marciniak, Ian Marsden, Justin Mateo, Seth Mespelli, Matthew Mihalus, Scott Millenbaugh, Andrew Mills, Adam Moore, Frank Morales, Chris Morgan, Steve Nguy, Arthur Okada, Alex Manzo, Andre Okamura, Nicholas Olson, Rob Overmeyer, Randy Pace, Gilbert Pangilinan, Oliver Villa Piega, George Pigula, Eric Pochat, Robert Quan, Omar Rasheed, Kevin Robertson, Michael Ruiz, Allen Rusakovsky, Richard Sangalang, Mark V. Santander, Kyle Schloss, Edmund Shih, Omar Skarsvåg, Aaron Smith, Cameron Suey, Luke Sutton, Muk Venkataraman, Chris Swanson, Don Taylor, Chris Visaya, Alan Wong, Jonathan Yan, David Yau, Richard Yau, Charles Ybarra, Ernie Yip, Richard Yu
Additional Testers: Michael Cribbin, Ram Fenster, David Higuchi, Mark S. Johnson, Phillip Ranches, Romulo Rodriguez
DRIVING QUALITY ASSURANCE TEAM
QA Sr. Manager: Michael Butler, David Ham
QA Leads: Steve Kuchka
QA Senior Testers: Ryan Barr, Jamey Brewster, Richard Kocurek, Carvy Spindler
Testers: Brian Boog, Keith Chan, Gagun Chhina, Andrew Cho, Matthew Dagar, Arthur Degirmentas, Istvan Fekete, Corey Ferguson, Veronica Florido, Matthew Fredlund, Takeshi Fujita, Jon Fung, Steven J. Howie, Matthew Johnson, Sam Kirvan, Shaun Laker, Edward Lambke, Jed Lee, Tim Li, Marc Lung, Stewart MacGregor, Josh Mammon, Adam Mark, Matthew McGillivray, Taylor Miller, Lachlan Morrison, David Phan, James Pinto, Chris Power, Steven Saepan, Ernest Salcedo, Jeff Santos, Joe Silliker, Jody Torrance, Dustin Versteeg, Quentin Wallis, Ferdinan Wirawan, Kevan Wong, Steven Yago, Damian Zerr
SCREENPLAY
Screenplay: Bruce Feirstein
Story: Danny Bilson, Paul DeMeo
Voice Direction: Danny Bilson
Manager Talent: Marci Galea
Coordinator, Talent Recording: Lisa Beard
Additional Voice Performances by: James Arnold Taylor, Tim Bentinck, Edita Brychta, Vladamir Cuk, Neil Dickson, Samantha Eggar, Alex Fernandez, Carlos Ferro, Marc Graue, Boris Krutonog, Vanessa Marshall, Kara Noble, Durato Puzio, Victor Raider Wexler, Scott Rummell Taylor, Keith Szarabajka
Music Composition: Sean Callery
Recorder At: POP Sound, SideUK London, Buttons Sound, Margerita Mix de Santa Monica
Special Thanks: Stas Bondarenko, Philip Campbell, Sean Cooper, Denon Comstock, Sylvain Doreau, Konrad Dunton, Joe Estes, Jon Horsley, Donald A. Mattrick, Jerry Bowerman, Nicholas Burke, Frank Faugno, Hanno Lemke, Inna Chastny Lisyansky, Peter Miller, Patrick Ratto, John Schappert, Greg Wellwood, Bruce E. McMillan, Michael Miller, Phillip Hamilton, Holly Ruark-Mesick, Jim Rushing, Steven Schnur, Colin Stiner
Mastering Lab Technicians: Michael Destine, Kenn Dubeau, Raphael DeLeon Eraña, Brett Henderson, Bill Person
Business Affairs: Paul Cairns, Sigrun Handle, Patrick J. O'Brien, Jennifer Tait
Vehicle Licensors: Lynne Wigram (Aston Martin Lagonda), Nikki Deen (Aston Martin Lagonda), Liz Ramaswamy (The Beanstalk Group Inc), Conny von Buehler (Dr. Inc. h.c.F. Porsche AG), Martin Limpert, Ian O'Reilly
Motion Capture: House Of Moves
MARKETING AND PR
Marketing Director: Jillian Goldberg
Product Manager: Don Mesa
US Marketing Team: Vyn Arnold, Brent Coyle, Noreen Dante, Hillary Dixon, Trey Geiger, Jonathan Long, Gaylene Nagel, Greg Roensch, Tara Samuels, Bill Scheppler, Doug Scott, Lauren Siegel Treichak
Public Relations Team: Steve Groll, David C. Lee
European Marketing Team: Susann Laughton, Christian Sponziello
Japan Marketing Team: Kazuyuki Kumagai, Jon Masaki Matsumura
MGM INTERACTIVE
Senior VP Consumer Products & Interactive: Travis Rutherford
Producer: Joe Rush
Manager of Finance: Jack Cheng
Vice President Worldwide Marketing: Trish Halamandaris
President Home Entertainment Group: David Bishop
Marketing Supervisor: Hugo Martinez
COO Home Entertainment Group: David Bishop
Executive Director Clip & Still Licensing: Rebecca A. Herrera-Burch
MGM BUSINESS AFFAIRS
Senior Vice President: Ron Sufrin
Senior Counsel: Jennifer Lewis
MGM INTERACTIVE
VP Production: Neil Haldar
VP Business Development: Neil Haldar
MGM BUSINESS AFFAIRS
Senior Counsel Copyrights & Trademarks: Michael Moore
MGM MUSIC
Executive Vice President Music: Anita Camarata
Vice President Music: Jonathan Watkins
DANJAQ, LLC
Executive Producer: Simon Mathew
Special Thanks: David Pope, Keith Snelgrove, Michael Tavares
See Goodies section.