Zero Tolerance © 1994 Accolade, Inc.
KILL OR BE KILLED.
If this 3-D game doesn't get your adrenaline pumping, nothing will. Zero Tolerance has you killing alien terrorists who want to annihilate your defense colony. But don't worry, you have an arsenal of weapons to hunt them down through a maze of passageways, hidden doors and gunfire. Zero Tolerance is heart-pounding, non-stop action as you take-out the bad guys with grenades, shotguns, bazookas and laserguns. And it's all in a 3-D, 360-degree perspective. Zero Tolerance. You don't just play it, you survive it.
GAME ID: T-119146
LEVEL PASSWORDS:
Docking bay 1: LFr8vtKug
Docking bay 2: DDq8*tLng
Engineering 1: HFr8*tLng
Engineering 2: HHoduvNng
Engineering 3: ?rvd-vPn4
Engineering 4: bDq*-vOvT
Greenhouse 1: V86*CrP!2
Greenhouse 2: GLq*-vPv2
Greenhouse 3: ?r)*u*rrk
Bridge 1: DDq8vNLng
Bridge 2: TPu8uvLgK
Reactor 1: PFr*-vKqx
Reactor 2: HDq*-vKqx
High rise rooftop: NUq8uPKgR
High rise floor 164: Rzr5uPxvM
High rise floor 163: aHqXuvDmE
High rise floor 162: OvK7C8?vK
High rise floor 161: GLo7CrHv!
High rise floor 160: ?rpQsrHv7
High rise floor 159: TLFX/oxkQ
High rise floor 158: E*hUt)Bk7
High rise floor 157: cLtXtox!7
High rise floor 156: Tr)5--Dr!
High rise floor 155: ?Pr5--Dr!
High rise floor 154: GrozCoHpj
High rise floor 153: GLpUsoHhj
High rise floor 152: ?ro5--?FQ
High rise floor 151: TLFXCoxo7
Sub-basement 1: MLFXtxBh/
Sub-basement 2: Tr)*4-?n!
Sub-basement 3: TLp*7o?tk
Sub-basement 4: crod!o?sE
Sub-basement 5: cLJ*4-?vj
Sub-basement 6: Dnpdmu)v5
Sub-basement 7: KLLbm-NmQ
Sub-basement 8: Orrf!oN!7
Sub-basement 9: WLRd2a)kQ
Sub-basement 10: 8b*2APo!
Sub-basement 11: KLa*w60ip
Sub-basement 12: Gn9by6Npt
-----------------
GAME GENIE CODES:
RFYA-C6WR +
RHST-C6XJ
Hit enemies and bosses no matter where you shoot (hit anywhere). As long as you can see them when you shoot, you'll hit them. If there are several enemies, you will only hit one at a time. You can save code space by only using the first code (RFYA-C6WR), but the kill zone won't be as wide.
AJTA-CA8T
Punch from any distance. As long as the enemy is lined up in front of you, you can punch him even if he's on the other side of the room. Does not work on Tony Ramos.
AJTA-CA8T +
AJTA-CA9L
Punch from anywhere. Works even if the enemy is on the other side of the room and way off to the left or right. If you can see them, you can punch them. Does not work on Tony Ramos.
ACYA-CTER
Makes all your weapons and punches stronger. Can kill the final boss in the basement with 6 hits.
ACYA-CANR
Makes all your weapons and punches much stronger. Can kill the final boss in the basement with 2 hits. Also makes the bosses get knocked waaay back when you hit them.
RGCA-C6VL
Enemies with guns (like in the first level) don't attack. They'll shoot at you, but they always miss. May work on other enemies as well.
RGET-C6ZA
Enemies that look like insects don't attack. May work on other enemies as well.
A3DA-CA3E
Enemies don't move.
RGWT-C6Y2
Bosses don't attack. They'll run right up to you, but don't attack.
AKDT-CA56
Bosses don't move on the X-axis (left or right).
AKDT-CA52
Bosses don't move on the Y-axis (up or down).
A3DT-CA52
Bosses don't move at all.
JCFA-LA8N +
RGFT-L6T4 +
A8ET-LAEJ +
BLET-LAFA +
ALET-LAFN
All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for Grenades, Laser-Aimed Gun, Rocket Launcher, and Mines, as well as the Bio Scanner maxed out.
JCFA-LA8N +
RGFT-L6T4
All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for the Shotgun, Pulse Laser and Rocket Launcher, as well as the Bio Scanner and Bullet Proof Vest maxed out.
JCFA-LA8N +
RGFT-L6T4 +
ALET-LAEY
All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for the Shotgun, Pulse Laser and Mines, as well as the Bio Scanner and Bullet Proof Vest maxed out.
JCFA-LA8N
All characters start in the basement with the best weapons/items and everything maxed out. You'll start in the basement with 99 ammo for the Shotgun, Pulse Laser and Rocket Launcher, as well as the Bio Scanner and Bullet Proof Vest maxed out.
LAFA-DJWL +
KAFA-DJWN +
CAFA-DAWR
All characters start with 8 mines in the 3rd slot.
LAFA-D6WL +
KAFA-DJWN +
CAFA-DAWR
All characters start with 8 hand grenades in the 3rd slot.
AJHT-AAE2
Capt. Ishii starts with mines instead of the pistol.
BYHT-AAE2
Capt. Ishii starts with flame thrower instead of the pistol.
B2HT-AAE2
Capt. Ishii starts with pulse laser instead of the pistol.
BNHT-AAE2
Capt. Ishii starts with rocket launcher instead of the pistol.
TECHNOPOP, INC.
Producer: Randel Reiss
Assistant Producer: Desmond Crisis
Design: Thomas Gjørup
Art Direction: Scott Haile
Programming: Justin Wolf, Thomas Gjørup
Lead Artwork: Sheryl Knowles
Level Designs: Tony Ramos
Music/SFX: Dezso Molnar
Voice Over: Maya Daniels
Conceptual Art: Curtis E. A. Karnow, Gary Jones
Industry Relations: Desmond Crisis
Legal counsel: Curtis E. A. Karnow
Additional Support: Lasse Faabeng, Satoe Ishii, Jo Ellen Reiss, Patrick McEnvoy, Paul Puey
Special Thanks: Steven Ackrich, Nicholas Lavroff (as Nick Laveroff), David Bamberger, Kelly Flock, John A. S. Skeel, Peter Harris, Alan Miller, Brenden Maloof, Jim Barnett
ACCOLADE
Producers: James Kucera, Troy Sheets
Lead Tester: James A. Vitales
Testers: Richard Gangwish, Alex V. Cabal, Ty Johnson, Randall Hauser, Seth Friedman, Daniel P. Dunn
Marketing: Karen Safran, Megan Humpal, Larry Wiesler, Shirley Sellers
Executives: Alan Miller, John A. S. Skeel, Brenden Maloof, Jim Barnett, Peter Harris
Art Director: Bob Busick
Artists: Patricia Pearson, Craig Marshall, Dale Mauk, John Xu, Shawn Monroe, Scott Burroughs, Ken Capelli, Chris Peterson, Thomas L. Denmark
Manual Writer: Steve Peterson
Game's Cartridge.