キッドのホレホレ大作戦 © 1987 Nichibutsu.
(Kid no Hore Hore Daisakusen)
An action arcade game.
The board consists of two PCB's connected with two ribbon cables.
* PCB 1:
Main CPU: Motorola 68000 (@ 8 Mhz)
ROMS: 1 - 8
* PCB 2:
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM3526 (@ 4 Mhz), (2x) DAC
ROMS: 9 - 16
Players: Up to 2
Control: 8-way joystick
Buttons: 3
Kid no Hore Hore Daisakusen was released in April 1987 in the Japanese arcades.
The title of this game translates from Japanese as 'Dig Dig Kid's Great Operation'.
It was originally to be entitled Booby Kids in an early prototype, but the name was ultimately changed. An Italian bootleg / hack of this game is known as "Booby Kids".
Sound composers: Kenji Yoshida, Hiroshi Funaba
While this game was ported to a few home systems, it's legacy is a little strange. It was first ported to the Famicom under its original title, Booby Kids, with entirely different levels, and was given a sequel on the Game Boy known as Booby Boys. The game's concept was converted for play on the PC Engine, but was changed to make use of a license to use the Doraemon character and released as Doraemon: Meikyuu Daisakusen. When the game was localized for play in the United States on the Turbo Grafx-16, the Doraemon character was removed, and the original player sprite was restored, but the game was entitled Cratermaze.
CONSOLES:
Nintendo Famicom (1987) "Booby Kids [Model NBF-BB]"
Nintendo Game Boy (june.25, 1993) "Booby Boys [Model DMG-B8J]"
NEC PC-Engine (1990) "Cratermaze"
NEC PC-Engine "Doraemon Meikyuu Daisakusen" - featuring Doraemon characters.
Sony PS4 [PSN] (feb.12, 2016) "Arcade Archives - Kid no Hore Hore Daisakusen [Model CUSA-04419]"
Sony PlayStation 4 [PSN] (apr.26, 2016) "Arcade Archives - Kid's HoreHore Daisakusen [Model CUSA-05203]"
Sony PlayStation 4 [PSN] (aug.30, 2016) "Arcade Archives - Kid's HoreHore Daisakusen [Model CUSA-05577]"
Game's ROM.