Members don't see Ads, login now! LoginRegisterContact
Klax

Arcade Video game published 34 years ago by Atari Games Corp.

Listed in MAME

Klax screenshot

Klax © 1990 Atari Games.

The tiles klank, end over end, down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, complete each wave while scoring points. Create a horizontal, vertical, or diagonal row of at least three tiles in the bins to make a Klax. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

Each wave has a different task to be completed, which is shown on the To Go Meter. This task could be making a certain number of Klaxes, points, or surviving a certain number of tiles. Complete the task before too many tiles drop in the pit and you complete the wave. When you complete a wave, you receive bonus points for the tiles remaining on the ramp, on the paddle, and any empty spaces in the bins. If you fail, you can start again at the same wave.

Klax does not have a clock for you to race against, but as your playing time increases, the tiles klank down the ramp faster and faster.

Waves : When you first enter the game, you can start at wave 1, 6, or 11. Wave 1 teaches you how to play the game and use the controls. At every fifth wave you can choose to play the next wave, the fifth wave beyond, or the tenth wave beyond.

Klax has five different types of waves and more than five different backgrounds. There are five waves per level, and one hundred waves to complete.

Each time you begin a wave, the To Go meter shows what kind of Klaxes or how many points you need to accumulate to complete the wave. The different types of waves are :
* Klaxes To Go, which are the easiest. Just create Klaxes horizontally, vertically or horizontally. Create enough Klaxes to complete the wave before you drop too many tiles in the pit.
* Tiles To Go requires you to survive a certain number of tiles. Create Klaxes in any of the three ways to collect points and to clear the bins to hold more tiles.
* Points To Go requires you to make a certain number of points. Create Klaxes to collect points but make diagonals, four- or five-of-a-kind Klaxes, and simultaneous Klaxes for higher points.
* Diagonals To Go requires you to create diagonals. Create Klaxes in any way to collect points; but only the correct number of diagonals will complete the wave.
* Horizontals To Go requires you to create horizontals. Only horizontal Klaxes will complete the wave; but you can still create Klaxes vertically and diagonally to collect points.

There are several bits of information on the screen. These include the:
* To Go Meter, which continuously calculates the number of Klaxes, tiles, points, diagonals or horizontals still required to complete the wave. The number depends on the type of wave you are playing.
* Drop Count, which shows the number of dropped tiles. The drop count is continuously calculated. When the number of tiles dropped is reached, the wave is over.
* High Score, which shows the highest score to date, regardless of the number of continues that player had.
* Wave Indicator, which shows what wave you are playing.

Goodies for Klax
Click to enlarge
(members only)
TECHNICAL/MACHINE PICT.
1

Game ID: 136075

Main CPU: Motorola 68000 (@ 7.15909 Mhz)
Sound Chips: OKI6295 (@ 6.779 Khz)

Players: 2
Control: 8-way joystick.
Buttons: 1

TRIVIA

Even if the titlescreen says 1989, Klax was released in February 1990.

550 dedicated upright were produced in the USA and 451 in Ireland for European distribution. The selling price was $1,895.
500 dedicated cabaret were produced in the USA and 306 in Ireland. The selling price was $1,695.
4,800 conversion kits were produced in the USA and 958 in Ireland. The selling price was $895.

Dave Akers originally programmed this in Amiga Basic, then ported it line-by-line to C. It was written in just a few weeks on "Escape From the Planet of the Robot Monsters" hardware.

Goodies for Klax
Click to see more
(members only)
UPDATES

The prototype versions have different graphics, only one background with different palettes, and uglier tiles. Tiles sometimes look wrongly placed. When you throw the tile back, it's flying much further (approx. 6 seconds instead of 1). This version has 'By MSP and DSA' on the title screen.

SCORING
3 Vertical Klax 50 points.
4 Vertical Klax 10,000 points.
5 Vertical Klax 15,000 points.
3 Horizontal Klax 1,000 points.
4 Horizontal Klax 5,000 points.
5 Horizontal Klax 10,000 points.
3 Diagonal Klax 5,000 points.
4 Diagonal Klax 10,000 points.
5 Diagonal Klax 20,000 points.
Large 'X' Klax 80,000 points.
Big Sandwich 100,000 - 440,000 points.
STAFF

Designer, Animator, Project Leader: Mark Stephen Pierce (MSP)
Software Design, Programming: David Akers (David S. Akers) (DSA)
Hardware Design & Implementation: Pat McCarthy (Pat McCarthy) (PMC), Tim Hubberstey (TJH)
System Software: John Salwitz (JFS)
Audio: Brad Fuller
Technician: Farrokh Khodadadi (FRK)
Marketing Manager: Jerry Momoda
Team Supervisor: John Ray (RAY)

PORTS

CONSOLES:
usa NEC TurboGrafx-16 (1990) "Klax [Model TTGX20001]"
brazil Sega Mega Drive (1990) by Tec Toy
europe Sega Mega Drive (1990)
usa Atari 2600 (1990) "Klax [Model CX26192]"
usa Nintendo NES (1990)
europe Amstrad GX4000 (1990)
japan NEC PC-Engine (aug.10, 1990) "Klax [Model TG90001]"
usa Sega Genesis (sept.6, 1990)
japan Sega Mega Drive (sept.7, 1990) "Klax [Model T-14063]"
japan Nintendo Famicom (dec.14, 1990) "Klax [Model HFC-V6]"
europe Sega Master System (1991) "Klax [Model 301040]"
usa Atari 7800 (1992) "Klax [Model CX7888]" : unreleased
usa Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]"
europe Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]"
usa Atari 7800 (2002) by ResQsoft Productions
usa Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
usa Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
usa Nintendo GameCube (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
europe Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
europe Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"

HANDHELDS:
usa Atari Lynx (1990) "Klax [Model PA2031]"
japan Nintendo Game Boy (1990) "Klax [Model DMG-KLA]"
europe Nintendo Game Boy (1991)
usa Nintendo Game Boy (jul.1991) "Klax [Model DMG-KX-USA]"
usa europe Sega Game Gear (1992)
europe Nintendo Game Boy Color (1999) "Klax [Model CGB-ALXP-EUR]"
usa Nintendo Game Boy Color (apr.1999) "Klax [Model CGB-ALXE-USA]"
usa Nintendo GBA (aug.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68E-USA]"
europe Nintendo GBA (sept.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68P-EUR]"
usa Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
europe Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

COMPUTERS:
europe MSX (1989)
europe BBC Micro(1990)
usa europe Commodore C64 (1990)
europe Amstrad CPC (1990)
europe Amstrad CPC+ (1990)
usa Commodore Amiga (1990)
europe Atari ST (1990)
europe Sam Coupe (1990) by Domark
europe Sinclair ZX Spectrum (1990)
japan Sharp X68000 (dec.14, 1990) by Hudson
japan NEC PC 8801 (1990) by Hudson
japan NEC PC 9801 (1990) by Hudson
usa PC [MS-DOS, 3.5"] (1992)
usa PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
europe PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

SOURCES

Game's manual.
Game's picture.
Game's ROMs.
Game's screenshots.
See goodies section.