Mace - The Dark Age © 1996 Atari Games Corp.
1-on-1 3-D fighting game. The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus.
Atari Seattle hardware
Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 4
Mace The Dark Age was released in October 1996 in USA.
* Play as Grendal : Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal!
* Pojo Code : To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.
* Stage Codes : To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.
Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)
Battle at Machu Pichu (Namira, Koyasha, Taria)
Battle in the Castle (Mordos Kull, Taria, Ragnar)
Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)
Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)
Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)
Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)
Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)
To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.
* Cool View For Mordos Kull's Execution : Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.
Lead programmer : Bruce Rogers
Programmer : Roberto Rodriguez
Art Director : Matt Harvey
Character Models : Jeremy Mattson
Character Textures : Patrice Moriarity, Matt Harvey
Animators : Takeshi hasegawa, Steve Stacy
Backgrounds : Matt Harvey, Bob Ingold
Support Programming : Steven Bennetts
Producer : Robert Daly
Associate Producer : Loren Bryant
Marketing Manager : Derryl Depriest
Audio : Richard Marriott
Technician : Dennis Nale
Game Design : Roberto Rodriguez, Loren Bryant
Lead Tester : Rob Reininger
Testers : Larry Cadelina, Jerry Cruz
Support Programmers : Dave Shepperd, Mike Albaugh, Mike Lynch, Todd Modjewski
Hardware Design : Steve Correll, Andrew Dyer, Ross Shaffer, Ray Macika, Chris Krubel, 3dfx Interactive
Hardware Support : Steve Norris, Don Thomas, Jeff Peters, Pat Cox, Scott Parrish
DCS2 Audio : Matt Booty, Ed Keenan
Sr. Engineering Tech. : Patrick Hubbell
Additional Techinicians : Mark Hoendervoogt, Minh Nguyen, Pete Mokris
Mechanical Engineers : Pete Takaichi, Mark Gruber, Ralph Perez, Ted Valavanis, Tom Sedor, Chris Bobrowski
Cabinet Design : Matt Harvey, Nik Erlich, Jen Smith
Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman
Video Production : Greg Allen, Brent Englund
Executive Producer : Mark Stephen Pierce
CONSOLES:
Nintendo 64 (1997)
Game's ROM.
Game's picture.