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Battle Arena Toshinden 2

Arcade Video game published 29 years ago by Capcom Co., Ltd.

Listed in MAME

Battle Arena Toshinden 2 screenshot

Battle Arena Toshinden 2 © 1995 Capcom Company, Limited.

Battle Arena Toshinden 2 is a 3-D, weapons-based fighting game featuring a total of 15 different fighters - 11 main fighters, 2 hidden fighters and 2 bosses. Battles take place in a number of 3-D rendered arenas. Unlike most other 3-D fighters of the time - in which only the graphics are 3-D, with the actual fighting taking place on a 2-D plane - Battle Arena Toshinden features wholly 3-D gameplay that allows players to dive out of the path of their opponent's attacks.

Goodies for Battle Arena Toshinden 2
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TECHNICAL/MACHINE PICT.
1

Sony ZN-1 hardware

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

TRIVIA

Developed by Tamsoft, Battle Arena Toshinden 2 was released in November 1995 by Capcom.

Sony Records released a limited-edition soundtrack album for this game (Battle Arena Toshinden 2 Game Soundtrack - SRCL-3471) on April 21, 1996.

UPDATES

The US version has the "Recycle It, Don't Trash It!" screen.

SERIES

1. Battle Arena Toshinden (1994, PlayStation)
2. Battle Arena Toshinden 2 (1995, PlayStation)
3. Battle Arena Toshinden 2 Plus [Model SLPS-91006] (1996, PlayStation)
4. Battle Arena Nitoshinden (1996, PlayStation)
5. Battle Arena Toshinden Remix [Model 81029] (1996, Saturn)
6. Battle Arena Toshinden URA - Ultimate Revenge Attack [Model 81054] (1996, Saturn)
7. Battle Arena Toshinden 3 (1997, PlayStation)
8. Battle Arena Toshinden 4 (1999, PlayStation)
9. Battle Arena Toshinden (2009, Wii)

STAFF

Director : Shintarou Nakaoka
Assistant Director : Hideki Kobayashi
Main Programmer : Hiroaki Furukawa
Character Design : Miho Furukawa
Sub Program : Etsuhiro Wada, Tooru Kawashima
Motion Compose : Shinya Kusunoki, Hideki Matsumoto
Motion Design : Toshihiro Ichino, Naotaka Suzuki, Hisashi Satou, Mizuki Muramatsu, Kou Ogura
Background Design : Kanako Satou, Aki Kobayashi
Effect Design : Kou Ogura
Sound Design : Yasuhiro Nakano, Fumio Tanabe
Sound Effect : Yasuhiro Nakano
Adviser : Mitsutoshi Nomura, Masaru Nakagama, Toshimi Matsumoto, Kaori Akasaka
Executive Producer : Toshiaki Ota
Official Illustrator : Tsukasa Kotobuki
Title Logo Design : Mitsuaki Hashimoto
Story Plot : Chozi Yoshikawa
Executive Producer : Nobuyuki Okude
Producer : Takayuki Nakano
Director : Takeshi Ikenoue
Marketeer : Toshihiro Morioka, Hiroshi Takekawa

PORTS

CONSOLES:
japan Sony PlayStation (dec.29, 1995) [Model SLPS-00200]
usa Sony PlayStation (may.1996) [Model SLUS-00220]
europe Sony PlayStation (june.1996) [Model SLPS-00232]

COMPUTERS:
usa PC [MS Windows, CD-ROM] (1997)

SOURCES

Game's manual.
Game's picture.
Game's ROMs.
Game's screenshot.