Can-Am © 1972 Manasse & Mather.
A multiplayer text-based simulation of the Canadian-American Challenge Cup written in BASIC. One player hosts a game and other players join using link/join keywords. Each turn the computer will describe the situation and ask the player to input his desired speed up to 200 mph. The player can also drift behind opponents (which automatically mimics their speed. If the player's choices get out of hand he may crash and die.
Released on December 27, 1972
Programmed by: Mark Manasse
Updated by: Diane Mather