Slick Shot © 1990 Grand Products, Inc.
The cabinet featured a cut down pool table slate, with cloth. The player had to use a real miniature pool cue to hit a ball along the table, in line with the shot to be played. IR (infra-red) technology tracked the movement of the ball, and translated this to the screen. Other games using this system include "Super Strike Bowling", and "Dyno Bop".
Main CPU : (2x) M6809 (@ 2 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 1
Control : Trackball
Buttons : 3
Slick Shot was released in April 1990.
Revision 1 :
* Software version : 1.6.
Revision 2 :
* Software version : 1.7.
Revision 3 :
* Software version : 2.2.
* Removed 'Call Pocket Level', 'Call Both Level', 'Three Player Games' and 'Four Player Games' of the Game Stats in the operator menu.
* Added 'One Player 8 Ball' and 'Two Player 8 Ball' on the Game Stats in the operator menu.
* Removed 'Shot Time', 'Star Game Time', 'Call Pocket Score' and 'Call Both Score' of the Game Setting in the operator menu.
* Added '8-Ball Game Time', '8-Ball Call Pocket' and 'Slick Shot Time' on the Game Setting in the operator menu.
* 'Call Pocket Score' of the Game Setting is set to 500 instead of 100.
Developed by Incredible Technologies.
Concept : David Marofske
Sensor designers : Dan Dooley, Randy Tiller, George Gomez
Mechanical designers : John Kubik, Helmuts Eichenfelds
Programmer : Pierre Maloka
Graphics designers : Tim Skelly, Rosendo Toro
Sound and music : David D. Thiel
Game's ROM.
Machine's picture.