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DOOM

IBM PC/AT DOS 3.5in. disk published 31 years ago by ID Soft., Inc.

Listed in MAME

DOOM © 1993 ID Soft., Inc.

Doom is a first-person shooter presented with 3D graphics. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss.

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TRIVIA

Released on December 10, 1993.

Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen.

It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

Doom was a critical and commercial success, earning a reputation as one of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities.

SERIES

1. DOOM (1993, PC)
2. DOOM II (1994, PC)
3. The Ultimate DOOM (1995, PC)
4. DOOM 64 (1997, N64)
5. DOOM 3 (2004, PC)
6. DOOM (2016, PC)
7. DOOM Eternal (2020, PC)
8. DOOM - The Dark Ages (2025, PC)

STAFF

Design: Shawn C. Green, Sandy Petersen, John Romero
Programming / Software Engineers: Michael Abrash, John Carmack, John Romero, Dave Taylor
Graphics / Artwork: Adrian Carmack, Kevin Cloud
Tech Support: Shawn C. Green, Maurice Hale
Level Design: John Romero, Sandy Petersen, Shawn C. Green
Music: Robert Prince
Sound Effects: Robert Prince
Sound: Paul Radek
Tools Programming: John Romero
Audio Drivers: Paul Radek
Model Development: Gregor Punchatz
Cover Illustration: Don Ivan Punchatz
Creative Director: Tom A. Hall
Biz / Chief Executive Officer: Jay Wilbur

SOURCES

See Goodies section.