Flip © 1977 Creative Computing Soft.
Guessing game. The computer will think of either yes or no and the player must guess which. This is done 50 times and the goal is to get as many correct guesses as possible. However the computer will try to find patterns in the player's guessing routine to turn the odds to its favour.
Published in March 1977 as a type-in program in Creative Computing Vol.3 No.2.
Written by: John S. James