King of Sumeria © 1969 Digital Equipment Corp.
A text-based strategy game of land and resource management. The game consists of ten rounds wherein the player, as the ancient Babylonian king Hammurabi, manages how much of their grain to spend on crops for the next round, feeding their people, and purchasing additional land, while dealing with random variations in crop yields and plagues.
Written in FOCAL. Described as The Sumer Game.
Inspired by "The Sumerian Game", a much more in-depth text-based economic simulation intended for children, developed from 1964 to 1966 by designer and elementary school teacher Mabel Addis and IBM programmer William McKay.
Programmed by: Doug Dyment
Ported in BASIC in 1971 and renamed Hamurabi.