Othello © 1977 Creative Computing Soft.
An implementation of the classic board game. The player plays against the computer. The game takes place on an 8x8 grid and the player and computer take turns placing pieces of their color on the board next to an existing piece. Any pieces enclosed by pieces of your color switch color and become yours. Whoever owns most pieces when the board is filled wins the game.
Published in November 1977 as a Type-in FORTRAN program in Creative Computing vol.3 no.6.
Written by: Ed Wright