UFO © 1977 Creative Computing Soft.
A Star Trek variant. The game eschews the whole exploration part and focuses solely on the one versus one combat. The player and enemy's home planets are destroyed, all that remains is a heavily armed space ship for each faction. The goal for the player is to destroy the other ship and don't get destroyed. The AI controlled aliens follow a rigid pattern of actions and has a hit chance of 50%. The player must device a tactic for beating the enemy ship with a much lower chance of hitting with an attack. There are three types of weapons, with different damage capacity, ranges and fuel consumption. The player can also approach closer or retreat which affects which weapons are in range, or skip a turn to regain some fuel.
Released in July 1977 as a type-in program in Creative Computing vol.3 no.4.
Written by: Raymond J. Kernay