NASA Scene Generator © 1962 General Electric Co.
A training game for NASA employees. It featured multiple game modes that could be loaded:
* A lunar landing simulation.
* A spaceship docking simulation.
* A shooting game in which the player controlled an airplane or helicopter and had to fire bullets at a moving tank.
* An aircraft-carrier landing simulation.
* An airport landing simulation.
The system used a color raster-scan display and made use of a joystick-like controller.
The first Image Generator contract for the NASA Electronic Scene Generator Surface Scanner in 1962. This system was delivered to NASA facility in Houston about the time the Advanced Electronics Center at Ithaca closed and the group transferred to Elab. The original NASA Scene generator provided simulated out the window visuals with a single textured surface in perspective with stylized symbols to represent runways and other visual cues used for engineering tests in Houston. Modifications were made twice between 1962 and 1972 to add three dimensional features and more processing capability. NASA integrated the visual system with several other computers in their research facility and used the 3D capability to simulate the moon surface for engineering studies for the window placement and fuel consumption in the Lunar Lander.
Designed by: Jim Van Artsdalen, James Lawrence, James Smith