Crash Landing! © 1977 1001001, Inc.
A real-time Lunar Lander variant. The player must attempt to safely touch down a lunar landing module on the surface of the moon. Unlike most lunar landing games before it, instead of using a turn-based mechanic, the game is real-time and the player thus needs to do all calculations quickly to prevent the lander from smashing into the surface or running out of fuel. The player uses an analog-to-digital converter to input the fuel burn rate.
Released in December 1977.
Written by: Mark J. Borgerson