Tape 8: Backgammon + Tournament Obstable Course © 1981 WaveMakers
Backgammon
Your men are the boxes, the computers are the X's. The object of the game is to move all of your men clockwise to the position right of the 6th spike from the right on the top section. From this position you may move each piece off the board based on the throws of the dice. To make your move, look for the flashing piece, using the joystick, move this flashing box to the piece you wish to move. Now pull the trigger for a split second, this locks the piece onto the joystick and allows you to move 1t to the new location. (The next location must be one of the other dice positions clockwise from the original position).
To complete the move pull the trigger again. If you have miscounted or made an incorrect move, the computer will replace your piece and you will lose part of your turn. When you roll doubles, you are able to make a total of four moves. DO NOT MOVE THE TOTAL OF BOTH DICE IN ONE MOVE. Once you have moved all of your men past the 6th spike on the top, you may move from the board to the position on the bottom left. If you are the first to move all of the pieces to this position you win. You cannot land on a spike that 1s occupied by two or more of the computers pieces. If you land on a position that has only one of his pieces, it is sent back to start over. That goes for you too. If you are sent back to start, you may not move any of your pieces until that piece 1s restored to the play field. To restore your piece, you must have a possible move based on one of the die that does not land one the computers spike with more than one piece. Watch the computers moves to get the idea of how the game is played.
Tournament Obstable Course
We took our most popular game and improved it to tournament quality. Tape #3 contains two games on one side, so we took Obstacle Course which everyone loves and put it on a separate program. Now it has higher scoring capability. It gives you higher scores for more difficult maneuvers. It still plays exactly the same as it did before, but now you will be able to enter your name (up to six letters) if your score is one of the top six scores. It keeps in memory all six names and the scores for each (in order, highest scorer goes on top). Plus if you want to play any other games, you can save the scores on tape and re-enter them later to try to beat your best score or your friend's best scores.
These programs are also presented as type-in programs with the tape.
Written by: Mike Peace
Game's Tape.