Cavern Quest © 1983 Jaeger, Bruce.
The scenario of the game is straight-forward. Jesse James, the Robin Hood or Attila the Hun of Missouri (depending on your point of view), has hidden a treasure deep in a cave, and you want to go in, find it, and bring it out. That's it. No magic birds, sword-wielding ogres or dissembling oracles. Not only would that have been quite a task in 1800 bytes, but it turns out that a simple, realistic exploration of a three-dimensional cave is difficult enough, thank you. The cavern passages do not form a traditional maze, as there is often more than one path to the treasure, and any path is liable to loop back on itself-sometimes in an inexplicable way. Make a map.
Published in Creative Computing 9, NO. 7 (July 1983): 222, 224-225.
Programmer: Bruce Jaeger