Treasure Hunt © 1983 Fabris, Robert.
Treasure Hunt played on a 9x15 grid. Hidden under the squares in the grid are objects randomly placed by the computer at the beginning of the game. Each player, in turn, selects one square by moving the marker with the joystick and uncovers it by pulling the trigger of his hand control. The object of the game is to first find four hidden 'keys' represented by the numbers 1, 2, 3, and 4.
An unpublished Arcadian game submission. It was submitted on May 25, 1983 to the newsletter for consideration for the $100 monthly programming contest.
Programmer: Scott Walpole