Catchem © 1982 Fabris, Robert.
Player (1) uses his joystick to maneuver his blip through the pattern, avoiding Player (2)'s blip. If Player (2) is successful in overlaying his blip on the other one, he gets a point. Three points win. Patterns are drawn randomly.
Published in ARCADIAN 4, no. 9 (Jul. 06, 1982): 87,89.
Programmer: Scott Taylor