Computer Twixt © 1981 Fabris, Robert.
Computer Twixt is based on the 3M game. The player with the square has to generate a line from one side of the playing square to the other, while the player with the cross has to work vertically. The computer will draw a line for you if your new piece is at a certain location from an existing piece. The two-over-and-one-across requirement is illustrated (the 2:1 can be in any direction, or 1:2).
The computer will tell you if your wall extends across the playing square. Use TR(1) to start a new game.
Published in ARCADIAN, 3, no. 6 (April 15, 1981): 67-68.
Programmer: Joe Pipek