Frustration Fortress © 1984 Fabris, Robert.
This is a 1 player game. The object is to get all of the keys in each room without getting hit by any of the randomly firing Laser Cannons. To move, use the joystick (the trigger and knob have no effect). To get a key, all you have to do is touch it with the Blinking Box (your piece).
Published in Arcadian 6, no. 8 (Jun. 30, 1984): 72.
1 point times the round number is given for each key. If you successfully finish getting the keys in a room, you must then go out the nearest doorway. Make sure that you are completely within the door when you try to get out. If you're not, you must reenter the room, line yourself up, and try again. If you lose your man trying to get out (0 keys left) you will have to do the entire room again! Otherwise, if you lose a man, you will go back to the point that you left the last rack. | |
You are awarded 2 extra men for completing the 3rd round, and each 4 after that. You get 5 men each time you get 500 points. |
Programmer: Ken Lill