Number Match © 1979 Fabris, Robert.
The object of this game is to match the numbers one at a time as quickly as possible for the highest score. You have approx. 2 seconds to repeat the number displayed within the box using the keypad. If you press the wrong number, try for the same number again before your 2 seconds are up. If you still haven't got the right number and the 2 seconds have run out, 5 points will be deducted from your score and the computer will select a new number. Continue repeating the number until the program stops.
Published in ARCADIAN 2, no. 2 (Dec. 22, 1979): 17.
Programmer: Scott Walpole