Sonic Wings 2 © 1994 Video System.
The first sequel to the superb vertically scrolling shoot-em-up "Sonic Wings", players once again take control of a Jet fighter aircraft and take to the skies to destroy enemy jets, boats, helicopters, gun emplacements and huge end-of-level bosses. The graphics are every bit as accomplished as those of the prequel and the game delivers a good level of challenge.
The end-of-level bosses change from game-to-game; a nice touch that adds variety to an already solid game.
Players can choose to play as any one of eight different fighter pilots, each of which pilots a different jet :
* American F-117A Nighthawk piloted by Robo-Keaton.
* American A-10 Thunderbolt II piloted by Mao Mao.
* Japanese Fighter-Support X piloted by Hien.
* Japanese F-15 Eagle piloted by Captain Silver.
* International F-14 Tomcat piloted by Cindy and Ellen.
* International YF-23 Black Widow II piloted by Spanky.
* French Rafale piloted by Steve.
* British Sea Harrier FRS2 piloted by Bobby.
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-075
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Main shot, [B] Special weapon
Sonic Wings 2 was released in July 1994 in Japan. This game is known outside Japan as Aero Fighters 2.
This represents the second game in the Sonic Wings series and the first one on the Neo-Geo MVS.
The game's storyline changes according to the pilots currently selected, this applies to the endings as well. So try out different pair combinations in order to see some truly wacky endings!
In one part of the city in the Japan stage, you can see Red Rabbit (from "Rabio Lepus") on a sign, a poster of Mao Mao, a small sign with Mambu on it, and of course that infamous 'Heroin Magic' sign. Also, Check out the theme park in the U.S.A. stage. Among the rides, you can see the Red Rabbit, Tenukie, and Mambu.
There are three last bosses in the game, but they appear randomly. The most common one is Lar, a giant black sphere with an eye. The second rarest one is Tenukii, a white sheet ghost. And the third and most difficult to get is Mambu, a giant sunfish. You can get three bad endings if you let the last bosses escape.
There are a total of 47 endings in the game. Eight are for the individual character endings, twenty-eight are for the team endings, three are for the bad endings and eight for beating the 2nd loop with each character.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'.
Soundtrack album releases :
[JP] Sonic Wings 2 (PCCB-00158) (16/12/94) [Pony Canyon/Scitron]
In the Japanese version of the game, Spanky is called Whity and Steve is called Angela.
1. Sonic Wings (1992, ARC)
2. Sonic Wings 2 [Model NGM-075] (1994, ARC)
3. Sonic Wings 3 [Model NGM-097] (1995, ARC)
4. Sonic Wings Limited (1996, ARC)
5. Sonic Wings Assault [Model NUS-NSAJ] (1997, N64)
Plan : Count IKuei
Program : Aiz!, You-Chan
Design : K. Yamamotoya, Takasu, Akira, Armored Cruiser, Oh! Kawara, Manbow Yokoyama, Eriko
Sound : Soushi Hosoi (Hoso-Q), Pirowo, Norie, Tarako, Hira
Assist : Mac, 840AV, Matsunami, Sisyou, K. Nakajima, T. Sakon, Masako, Hiki, Takashi Tateishi (T. Tateishi)
Special Thanks: Masahiko Kimura, M. Hihara
CONSOLES:
SNK Neo Geo AES (1994) "Sonic Wings 2 [Model NGH-075]"
SNK Neo-Geo CD (1994)
Game's ROM.
Machine's picture.