Monster Gate II © 2002 Konami Corp.
Konami System 573 Satellite Terminal
Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Roms : CD Based with a ROM key chip.
Notes : PSX Based and up to 9 cabinets can be linked.
1. Monster Gate (2001)
2. Monster Gate II (2002)
3. Monster Gate III (2003)
4. Monster Gate Online (2004)
5. Monster Gate Online II (2005)
Game's screenshots.
Official website: http://www.konami.co.jp/gm/medal/project_team/m_gate/index.html