Golgo 13 2 - Kiseki no Dandou © 2000 Namco, Limited.
Namco System 10 Hardware
Game ID : GLS
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Released on September 11, 2000 in Japan.
* Golgo Mode: After the insert coin, shoot each character from the left (total of 6) in order, then press start button.
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
Developed by Eighting/Raizing.
Game's ROM.
Game's picture.
Game's screenshots.
Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-2/
Official website: http://www.namco.co.jp/aa/am/vg/golgo13-2/index.html