Golgo 13 3 - Juusei no Chinkonka © 2001 Namco, Limited.
Namco System 12 Hardware
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Released on July 9, 2001 in Japan.
* Golgo Mode: After the insert coin, shoot each character from the right (total of 6) in order, shoot the Xevious Bacura 13 times, then shoot the Xevious Special Flag, and press start button.
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
Developed by Eighting.
Game's ROMs.
Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-3/
Official website: http://www.namco.co.jp/aa/am/vg/golgo13-3/index.html