Cobra Gunship © 1976 Meadows Games.
Jump into the cockpit of your fighter jet and take out enemy targets in both the air and on land in this exciting first-person shooting game.
Length of play was dependent upon how many times you missed.
Supported 1-2 players, taking turns.
TTL Discrete Logic system
Screen orientation : Horizontal
Players : 1-2
Control : Yoke
The top monitor portion would angle back and lock into place like the hood of car, giving operators access to the PCB and more.
Advertised as coming with a dual coin mechanism.
Released in July 1976.
An answer to Atari's Pursuit, Cobra Gunship provided more detail both in-game and on the cabinet, the recessed monitor and light-up control panel creating more of a simulator experience than most other titles had provided up to that point. This was also one of the very first games to employ a yoke controller.
This was Ted Dabney's last game.
Designed by: Ted Dabney (Atari co-founder)
Game's picture.
Game's flyer
July 1976 issue of Play Meter Magazine