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Bank Heist [Model 11012]

Atari 2600 cart. published 41 years ago by Fox Video Games, Inc.

Listed in MAME

Bank Heist [Model 11012] screenshot

Bank Heist © 1983 20th Century Fox.

Your goal is to rob as many Banks as possible before running out of Getaway Cars. Disabling Cop Cars with dynamite increases your score and causes more banks to appear in the town. Running into Cop Cars or accidentally dynamiting your own car will abruptly halt your little joy ride.

TECHNICAL/MACHINE PICT.
1

Model 11012

SCORING
Money received for robbing Banks and disabling Cop Cars is shown for a short time on the screen where the Bank or Cop Car was located. The total amount of money you have earned is displayed at the bottom of the screen. Bonus cash is awarded when you leave a town after robbing nine or more Banks.
Bank Values
First Bank = $10
Second Bank = $20
Third Bank = $30
Fourth Bank = $40
Fifth Bank = $50
Sixth Bank = $60
Seventh Bank = $70
Eighth Bank = $80
Ninth Bank = $90
Cop Car Values
One Cop Car in pursuit = $10
Tow Cop Cars in pursuit = $30
Three Cop Cars in pursuit = $50
Bonus Points for Level 1
Bankersfield = $93.00
Silver Dollar = $186.00
Flat Broke = $279.00
Heistown = $372.00
Add $372.00 per level to these values for the other seven levels.
TIPS AND TRICKS

HINTS FROM BILL ASPROMONTE (hope he didn't hurt himself with these tips!):
The wrap-around passageways are the best way to ditch cops. Also, Cop Cars are not allowed to make U-turns. This means that you can follow them about the town without risking a head-on collision.

STAFF

Programmer: Bill Aspromonte

SOURCES

Game's ROM.