Carnival © 1982 Coleco Industries, Incorporated.
Step right up and prove your skill at hitting targets in this challenging carnival shooting gallery. Take aim to build up your score with careful choice of targets, but watch out for the bullet-eating ducks!
Model 2468
A hidden message can be found by either rolling the score (at 100,000 points), or by holding the Fire button down while turning system on, and shooting the small 'dot' that appears on the top row before it scrolls off. Program by S. Kitchen will appear. The Fire botton trick to reveal the hidden message does not work on the original 6-switch model.
* DUCKS BITE THE BULLETS
What out! Ducks that you don't hit can fly down from the bottom row to eat ten of your bullets!
Special Strategy: Make sure you use up at least eight bullets before hitting the Extra-Bullet target. Your bullet supply can never show more than 40 bullets.
* PIPE DREAMS
Eight on-target hits clear the pipes from the screen. Hit the same color pipes with the two consecutive shots and you get four time the pipe score value.
Special Strategy: Knock out the pipes early in the game, while avoiding the moving targets. If the pipes remain in view while you are hitting moving targets, ducks, ducks and more ducks start coming out!
* WIN SOME - LOSE SOME
Score extra points or bullets by hitting the plus-minus target when the plus sign shows. But look out! If the minus-sign is showing when the target is hit, the points or bullets are subtracted from your score or bullet supply.
* PROGRAMMER CREDIT:
Holding Fire and power on the Atari 2600. A dot will appear in the top row of targets. Shoot that dot before it turns into a duck to display the message "Programmed by S. Kitchen", in reference to Steve Kitchen.
Programmer: Steve Kitchen
Game's ROM.