Entombed © 1982 US Games Corp.
You and your team of archeologists have fallen into the catacombs of the zombies. There's no time to look around; these guys are after you, and they mean business! Your only salvation is that you have discovered the secret to the make-break. Grab them, and you can break through walls when you get stuck, or create a wall behind you -- if you are being chased. The longer you survive, the faster you have to move.
Game Variations:
GAME 1: Single player version.
GAME 2: Two player version.
Model VC2007
In single player game, your score is based on how many sections of maze you have successfully traveled through. This is the number showing at the lower right of screen. There are five sections to each maze, after which you float into the next one. | |
In the two player game, there is no scoring, just hot and furious competition. The survivor wins. You may choose to play cooperatively and help each other through and see how far you can both get. This would be established by the color of the last maze you are in. |
* You only have one make-break to start out. Use it wisely! Since the early mazes scroll slowly, you don't have to rush to the bottom of the screen; it is better to hold back near the top of the screen so you can determine the positions of both make-break and zombie. When the make-break appears, be sure you can get to it by using only one (or, hopefully, none) make-break.
* If you are low on make-breaks, keep aware of how close you are to a maze change (right-hand number indicates maze increment -- five in each colored maze), you may be able to get to the next maze without using a make-break.
* When the zombie warning sound starts, quickly check the screen for his position and color. The color indicates his method of moving through the maze. If he is blue and remains so, he can only move through the channels of the maze. If he appears blue and then suddenly changes to orange, he can move through the walls to get you! The secret to avoiding his clammy, deadly grip is to move below him as soon as possible. Better to be a surviving coward than a brave idiot!
* When you have advanced to the faster scrolling mazes, you must be ready between maze changes, or after losing a player. Hold the joystick down, or back, to get a jump on the quickly moving maze; otherwise, before you know it, you'll be entombed!
* The two-player strategy can be either competitive or cooperative. The cooperative method is for nice guys. Here you help each other out of tight spots by opening a passageway for your partner when he has no make-breaks, or luring the zombie away from him. (Foolish -- maybe, but you're a nice guy -- remember?)
* The competitive method is, of course, for the deceiving, nasty, or otherwise typical game player who wants to win. Playing nasty is the name of the game and entails taking advantage of your opponent's breaks, trapping him in the maze by blocking his path when he has no make-breaks left, and just being downright mean by beating him to all the make-breaks.
* Whichever game variation you like to play, your cleverness, adeptness at control, and foresight will MAKE OR BREAK you!
Design: Jeff Corsiglia, Tom Sloper
Programmers: Paul Allen Newell, Steve Sidley
Game's ROM.