Peek-A-Boo © 1984 Atari, Incorporated.
The main character of this game (a cat named Smart Seymour) moves in and out from behind a square. Depending on the game selected the various elements of the game change slightly. The square may be a single block, a rectangle, or four colored squares. The cat may move far away from the square, or he may barely move half his body out. The cat may move rapidly in and out from behind the square, or he may stay behind the square. There are eight different types of games, each with a slightly different objective.
Model CX26137
Unreleased prototype.
According to Atari, Peek-A-Boo was to be a revolutionary new video activity based on the familiar concepts of Peek-a-Boo and Hide 'n' Seek. It was supposed to teach important concepts such as spatial orientation, direction, and memory that build a child's self-esteem and teach them to have fun on the Atari 2600. The game was developed in conjunction with child psychologist Dr. Lee Salk (1926-1992). Unfortunately, with the collapsing market, there was no room for niche games like Peek-A-Boo which probably wouldn't have sold in great numbers.
Programmer: Bill Aspromonte
Game's ROM.