Baby Pac-Man © 1982 Bally Mfg. Corp.
A combination of a scaled down pinball machine and a video game. Baby Pac-Man avoids ghosts and eats his way through a maze devoid of power pellets. These power-ups can only be earned by dropping into the pinball section. When a ball drains in the pinball section, play returns to the video mode.
Model Number : 1299
Main CPU: M6800 (@ 895 KHz), M6809 (@ 895 KHz)
Sound CPU: Motorola M6803 (@ 895 KHz)
Sound chip: DAC
Released in October 1982. 7,000 units were produced.
Dot | 100 |
Power Pellets | 500 |
1st ghost | 2,000 |
2nd consecutive ghost | 4,000 |
3rd consecutive ghost | 8,000 |
4th consecutive ghost | 16,000 |
Cherry | 1,000 |
Strawberry | 3,000 |
Peach | 5,000 |
Apple | 7,000 |
Pear | 10,000 |
Orange | 20,000 |
Watermelon | 30,000 |
Banana | 50,000 |
Bumper | 10 |
Spinner | 100 per rotation |
Rollover | 500 |
Drop target | 500 |
Saucer | 500 |
Caged ball moves to other side | 1,000 |
1. Mr. & Mrs. Pac-Man (1982)
2. Baby Pac-Man (1982)
Design by : Claude Fernandez
Art by : Margaret Hudson
Game's ROM.